Post your G2 Mech ideas
#21
Posted August 04 2014 - 01:18 PM
#22
Posted August 04 2014 - 02:09 PM
G2 Incin: A-class with dual VULC-B3AR (Vulcan Bear), ability uses heat as speed buff (get more heat, make go faster when you hit GOFASTER button)
"Or maybe we'll just have to go through you"
#23
Posted August 04 2014 - 02:22 PM
Hijinks_The_Turtle, on April 23 2014 - 07:09 AM, said:
G2 Predator
- G-SPC Mine Launcher- In it's regular mode, it fires multiple small grenades-like projectiles like a shotgun. The grenades can also bounce on walls as well. The secondary mode turns it into a mine dispenser and the grenades stick to other surfaces. Switching between them explodes any projectiles it shot earlier.
- Heat Repeater- Uncharged, it fires a three round burst of smaller Heat Cannon-like projectiles. Charged, it combines the three projectiles together and has greater burst damage.
#24
Posted August 06 2014 - 06:05 PM
#27
Posted August 09 2014 - 05:55 AM
#28
Posted August 10 2014 - 09:39 AM
#29
Posted August 11 2014 - 02:16 AM
I couldn't sleep last night, so here comes the
G2 INSCOUTRATOR
Type : B-class ('cause we don't have any B mech with heat cannon, could be C because there is no cloacked C, or could be A 'cause maybe it would make more sense and we don't have any G2 mech but here I came with B idea)
Important : It must look very awful.
____________________________________________________________
SPECIAL ABILITY
G2 Camouflage : Activates a cloak for a short duration (about 5 sec) that masks visibility and radar signature. Boost does not consume any fuel while the ability is activated, gauge doesn't increase nor decrease. Damage does not negate the cloaking effect. The effect is cancelled as soon as you fire a weapon or use an item. Camouflage has a 52 second cooldown (scout ability cooldown).
____________________________________________________________
WEAPONS
Primary : Uncharged heat cannonConstantly throw uncharged heat shots while holding your mouse left button. (Still easier to pick every shot for a better aiming just like miniflak, bolt or slug rifle...) Slightly lower refire rate than regular.
Secondary : Charged heat cannon
Only charged heat shots. Holding your finger off your mouse right button quickly drops the charge instead of shooting uncharged shot. Slightly bigger damage per shot than regular.
_____________________________________________________________
STATS
Armor : about 470 (sharpshooter stat - worse B armor)
Fuel tank : about 80L (bad B-class stat, reaper stat)
Boost speed : about 30 m/s (regular B stat)
Fuel regen ; about 8L/s (bad B stat, scout stat)
Ground speed : about 22m/s (scout stat, would be best B-class stat)
Air speed : about 29 (average B stat - assault)
Radar : about 127 (good B stat - predator)
Overheating : about 5,5 sec (average)
Dodging : 1,2 sec
I don't have any idea if this mech would be useful, overpowered or complete garbage but I tried to put together cool stuff to make a fun mech - at least something I would like to play. Stats and stuff are just simple indications.
Thanks for reading, I hope you will like this !
Edited by Shoutaxeror, August 11 2014 - 02:29 AM.
#30
Posted August 11 2014 - 03:27 AM
Lancer:
Produced by: Prosk
Classis:L5 Spartan
Class:A
Discription: Precision vehicle, designed to cripple enemy mech at long range.
Background: With the increased appearence of the sentium heavy mech, Prosk decided to modify the existing Spree to deal with. With the advance of the electromagnetic technology, prosk engineers was able to fit a railgun onto the lightened L5 Spartan, Creating the Lancer.
Mech Stat:
HP:325
Fuel tank:75L
Boost speed:36.0m/s
Fuel regen: 15L/s
Ground speed18.5m/s
Air Speed:27m/s
Overheating recovery: 3.5s
Dodging: 1s
Primary weapon:
Piercer
A modified version of breacher which fire a large single spike rapidly in high velocity, allowing piercing of target, even through shield.
Damage per round:25
DPS:62.5
Fire rate:2.5
Accurcy:80
Heat rate:40
Effective range:45
Alt Primary: SA-Hawkin
Prestige Primary: Slug Rifle
Secondary Weapon:
ML-L4NCE
The Magnetic Launcher, nicely nicknamed as "hole puncher" due to the hole seen on destroyed mech, is a slow-firing railgun whcih fire a long rod at extreme velocity to a point that can pierce even the toughest shield wall. The rod will detonate after the tip has pierced through the target, severely damaging it.
Damage per round(unscoped /scoped or unscoped+ablilty/scoped+ablity):200/250/300
DPS:33(unscoped)/42(scoped)
Fire rate:0.167round per second(6 sec per round)
Accuracy:95
Heat rate:50
Effective range:100
Ablility:Magnetic Overcharge
Overcharge the ML-L4NCE to allow it to deal extra damage in one shot, but with extra heat produced.
Cooldown:1 min
#31
Posted August 11 2014 - 04:51 AM
MomOw, on August 10 2014 - 09:39 AM, said:
*cough*
#32
Posted August 11 2014 - 02:06 PM
C-class
Primary: PN6 "Deployer" - drops machine gun turrets and barricades, but is subject to item cool down.
Secondary: Helix 2.0 - same as normal Helix.
Ability: Fortify - shields deploy and project an anti-projectile field that stalls damage for a limited time (Three Tows to shield will shut off energy field).
"Or maybe we'll just have to go through you"
#33
Posted August 29 2014 - 12:18 AM
Primary: Breacher XT
Secondary: EOC Predator XT
To counter all of the cloaking mechs on the field Sentium analyzed all of the recent predator salvage and deemed that the most important thing was the infravision. The G2 Predator has an always on infravision. Activating its special ability grants the pilot invisibility and enhanced run speed for 10 seconds. Additionally the cloaking mechanism engages additional dampeners so its approach is inaudible for those 10 seconds.
The Breacher XT has the ability to pass through up to 3 meters of cover when charged as well as shields and deal full damage. The uncharged shotgun spread has two additional spikes compared to the standard breacher model. The EOC Predator XT has a slightly faster rate of fire compared to the standard version. Its mines appear white in color.
The mech was built around the Alphard chassis ad is one of the only c-class without large armored arms.
Armor - 690
Boost Speed - 25m/sec
Fuel Tank - 140 Liters
Fuel regen - 10 L/Sec
Ground Speed - 16 Meters/sec (24m/sec)
Air Speed - 20 Meters/sec
RADAR - 220 meters
Overheating - 5.2 secs
Dodging - 1.2 secs
Edited by ThatDamnedBoedy, August 29 2014 - 12:25 AM.
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