Funny thing, I came up with an idea for a G2 Infil last week and was about to post a thread sometime soon, but looks like I've been beaten to it. So I thought I might as well put my idea down here.
G2 Infiltrator
Class : B - Class (Medium)
Ability :
True Camouflage / Mask / Chameleon / Blend - When activated the G2 Infil takes the form of any randomly selected member of the enemy team. The mask lasts until the mech takes 25 % damage or 30 seconds, whichever comes first.
Recharge time - 30 seconds
When activated the symbol on the radar changes from blue arrow to red dot for the friendly team and vice versa for the enemy team making them think you are a friendly. The mech will not take friendly fire.
The name above the mech will also change to that of the one whose identity has been stolen. The randomly selected enemy whose identity will be assumed by the G2 Infil may be still active or may be dead at the time the ability is activated. The selection will only depend on how close the G2 Infil is to the enemy team and will try to select a member who is currently far away from the rest of the enemy team.
Weapons :
Primaries - PD Vulcan (Primary) / EOC Repeater (Alternate Primary) / Infiltrator Redox O2 (Prestige)
Secondary -
EOC Infiltrator - This weapon is a modified EOC Predator, the only change being that instead of the pucks detonating on impact, they are meant to stick to the distracted enemy mech and can be remotely detonated by MMB.
In case the mech dies before the pucks are detonated, they will drop where the mech died, serving as a potential trap for enemies who try to heal themselves using their fallen mate's orbs.
The pucks will appear blue in color to the enemy to give the impression that they are from a friendly but only for the duration of the ability, or when it is activated again.
Play Strategy :
The G2 Infil user guides his mech silently behind enemy lines, activates his ability, deceives the enemy who is too distracted to keep count of his teammates, shoots pucks and latches them onto unsuspecting victims, leaves the area and remotely detonates the pucks eliminating weakened enemies and damaging the rest.
The enemies have been softened substantially for the rest of the team to clean up and the G2 infil is far away waiting for it's 30 second cooldown to finish up.
This mech is a
specialized support mech like the Tech or the Incin. It is like a spy that is able to infiltrate enemy lines and do it's job and get out undetected unless it takes more than 25% damage or it's 30 seconds run out.
It is not a 1 v 1 mech, it is not an assault mech, it is a specialized assassin that kills you after it's far away and out of your sights, not leaving any trace other than the burning wreckage of the mech that wasn't vigilant enough to keep an eye on its comrade's actions and numbers.
The first two primaries are for those pilots who are still learning the mech and need something to fight back in case they get detected or their camouflage fails.
The Infiltrator Redox O2 is a modified version of the Tech's Redox and has a slightly buffed damage and weakening effect. It is meant for advanced pilots who serve to act only as enemy weakeners and leave them for their team to finish off. Coupled with the EOC Infiltrator this one two punch can leave any mech dazed and confused as to where the attack has come from and who within their team is the impostor.
Disadvantage / Counter Balance :
The friendly team might get distracted for a moment by the G2 Infil's camoflage and may attack it fruitlessly wasting precious seconds on the battlefield.
This ability may lead to interesting situations where the indentity thief (the G2 infil) and the victim (from the enemy team) may come face to face and the enemy mech will then expose the G2 Infil's true identity buy proceeding to bombard it and remove it's mask.
PS: I just realised this sounds a lot like the Spy from TF2. It just occurred to me after finishing this post. Funny thing is I've never actually played the spy in TF2, and have played TF2 only once in my life.