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New mech: Toad (a-class, some pics, fun)

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#1 nepacaka

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Posted December 06 2013 - 03:51 PM

i drawn somthing funny again :D
well,
Posted Image

new secondary weapon "MF-49" (or bubble-cannon =D) shoot with little arc (like KLA mode), and can 3 chargable mode
1) instant shot: effective range - 80m, and less damage (maybe 140dmg)
2) 1sec charge: effective range - 105m, and normal dmg (maybe 150dmg)
3) 2sec charge: effective range - 130m, and stronger dmg (and 160dmg)
this weapon no hitscan and have a big reloading time. Also, metal bullet don't have a splash, but bullet speed so fast (little less than heat-cannon)
Posted Image
easy to say, this is "Corsair-KLA + Heat cannon + Slig rifle" and all of this in chargable secondary. :D

secondary weapon was a greater burst damage, and primary will be sustain (than dont be a create mech is OP, i think)

primary weapons
- Assault rifle
- _ (Something new, but also automatically)
- SA Hawkins


Toad stats:
- generator
- hydraulics
- suspension
- radar

Mech ability "Abrupt Leap" - Toad spends one third (1/3) of fuel and greatly jumps forward (on 40-50m maybe), using the power of his jetpack.(arc trajectory too).
Working similar:
Posted Image





served as inspiration:
Spoiler

correct me if my post not understandable.

---Edit

oh, im sorry, I mixed up my bookmarks and created a theme in general discussion, can you move topic in the Suggestion_
Thanks in advance moderators

Edited by nepacaka, December 06 2013 - 04:07 PM.


#2 ropefish

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Posted December 06 2013 - 03:54 PM

i want one :D
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#3 nepacaka

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Posted December 06 2013 - 04:00 PM

Quote

i want one
yep! i too. this is the reason that makes me draw =3

#4 comic_sans

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Posted December 06 2013 - 04:12 PM

The design is great, the idea is fun, and I'd totally swap out my scout chassis for it.  Nice job, dude.

#5 Interrobang87

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Posted December 06 2013 - 04:17 PM

loving the look and feel of this mech a lot - cmon HWK let's make this happen!

(i mainly want the upper chassis for my zerker ;)  )

that secondary sounds super hard to use - do you hold in the mouse to charge or just 3 modes_
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Posted Image
Chillen with the banger

#6 nepacaka

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Posted December 06 2013 - 04:26 PM

Quote

that secondary sounds super hard to use - do you hold in the mouse to charge or just 3 modes_
not at all
- I conditionally divided into 3 parts (for easiest understand main idea), ideally - than longer you hold the button, than more far away flying the bullet
- maybe "no hitscan" without splash radius, will be need some skill from pilot :D

---
also toad has only one jetpack, like TV and infiltrator (This is not seen in the picture, but it is)

Edited by nepacaka, December 06 2013 - 04:28 PM.


#7 Duralumi

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Posted December 06 2013 - 04:31 PM

Nice art but for the love of god the last thing this game needs is another A-class; let alone another fast A-class.
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#8 Houruck

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Posted December 06 2013 - 04:44 PM

Really dig the design and the ability. :o

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#9 nepacaka

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Posted December 06 2013 - 04:50 PM

Quote

Nice art but for the love of god the last thing this game needs is another A-class; let alone another fast A-class.
all of this may be a change =D. Thats just idea. and i cant say this will be fast, i say he have good suspension and hydraulics. He has slow boost, and his ability compensation this.
And i a'm not say "devs! create this now!"

Quote

Really dig
what is "dig"_ i can't understand this phrase :D

Edited by nepacaka, December 06 2013 - 04:53 PM.


#10 nepacaka

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Posted December 06 2013 - 06:02 PM

try added a little color =)
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#11 Houruck

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Posted December 06 2013 - 06:56 PM

View Postnepacaka, on December 06 2013 - 04:50 PM, said:

what is "dig"_ i can't understand this phrase :D
Sorry. In this case it means I like it.

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#12 nepacaka

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Posted December 07 2013 - 01:42 AM

View PostHouruck, on December 06 2013 - 06:56 PM, said:

View Postnepacaka, on December 06 2013 - 04:50 PM, said:

what is "dig"_ i can't understand this phrase :D
Sorry. In this case it means I like it.
thx, now i know somthing new in english =D

#13 Xacius

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Posted December 07 2013 - 03:20 AM

Holy fuzzy bunny, OP.  From the Chassis art to the leap ability, I'm fuzzy bunny sold.
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#14 Aregon

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Posted December 07 2013 - 03:22 AM

View PostXacius, on December 07 2013 - 03:20 AM, said:

Holy fuzzy bunny, OP.  From the Chassis art to the leap ability, I'm fuzzy bunny sold.
[font=times new roman,times,serif]Xacius Seal of Approval everybody![/font]

Edited by Aregon, December 07 2013 - 03:31 AM.

I`ll fix it later.

#15 KoningStoma

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Posted December 07 2013 - 03:28 AM

Awesome.

It has a bit of a space-pirate (metroid prime series) feel.

#16 Fivelon

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Posted December 07 2013 - 03:37 AM

Leap+180 air spin... No more hiding behind the AA to heal! Especially if the cooldown were low enough for the mech to leap back!

#17 nepacaka

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Posted December 07 2013 - 03:44 AM

Quote

space-pirate (metroid prime series)
maybe, i never seen metroid movie/game

Quote

Leap+180 air spin... No more hiding behind the AA to heal!
good idea, a don't think about this XD

Quote

Especially if the cooldown were low
30 sec, 25-20 maybe after upgrade

ability does not give any apparent advantage (like armor bonus, speed bonus etc.)
its use depends entirely on your play style! I think it's cool

Edited by nepacaka, December 07 2013 - 03:47 AM.


#18 Xacius

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Posted December 07 2013 - 04:02 AM

View PostAregon, on December 07 2013 - 03:22 AM, said:

View PostXacius, on December 07 2013 - 03:20 AM, said:

Holy fuzzy bunny, OP.  From the Chassis art to the leap ability, I'm fuzzy bunny sold.
Xacius Seal of Approval everybody!

Though, there's one requirement!  I'd probably make the ability have a short cooldown (3-5 seconds) to allow it to be used frequently in CQC engagements.  I'm all for shorter, quicker abilities on very low cooldowns.
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#19 Luaq

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Posted December 07 2013 - 04:12 AM

NIIICE!!! I really like your design! Funny I was actually thinking about a similar concept but for a Sniper/support class!!!
I'd love to see your interpretation/imagination/skills in concept art with my idea->

Thought of having a GUM/ STICKY (mimicking the prowess of toads with their tongues) secondary weapon that would PIN down or slow down mechs depending on charge or not! Actually round shot like your concept ironically!
This would effectively be an A-Class counter for those fast and brutal ones, overall also good for ''Crowd Control''

Haha so happy to see a variant of someone who tought of something similar :P
Nice art man, I totally dig it, it's just that for hawken, I think you would need to make it less pointy (even thought that's so nice at lamborghini level) the mood in hawken seems to be ''solid'' so less pointy parts suceptible of breaking ( bugatti veyron)

The ability is so fuzzy bunny nice!!!
Especially if there were no invisible walls up on the hills so you could actually jump in and out of the battlefield.

Edited by Luaq, December 07 2013 - 04:14 AM.

Don't forget to check your oil, believe me you don't want your launcher to jam !!

#20 nepacaka

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Posted December 07 2013 - 04:32 AM

Quote

Though, there's one requirement!  I'd probably make the ability have a short cooldown (3-5 seconds) to allow it to be used frequently in CQC engagements.  I'm all for shorter, quicker abilities on very low cooldowns.
5 sec is so fuzzy quick, maybe 10_ because he will rly hard to kill with this skill, and hard to aim

another idea to skill implement:
abrupt leap may used like alternative Dodje! Just jump above rocket(rockets) and shoot him in his ugly face! :D)

Quote

I totally dig it, it's just that for hawken, I think you would need to make it less pointy
well, I hasten to disappoint you, we never see anything in the game from what I drew, because developers have your own business plan, and a lot more mech already done and waiting the test and added in game. :(

also, if you like my work, you may see my other topic with mech/weapon, i create funny art sometimes :D
Spoiler

Edited by nepacaka, December 07 2013 - 04:51 AM.






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