HAWKEN servers are up and our latest minor update is live!
Forgot Password_ SUPPORT REDEEM CODE

Jump to content


New mech: Conqueror (as well as nepacaka's New Year greetings.)

Art Project

  • Please log in to reply
28 replies to this topic

#1 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 28 2013 - 11:35 PM

First of all, I'd like to wish you all a happy New Year!

Happy New Year, community!


I wish you only success on the battlefield (and in love life)! Win a lot of matches, and don't get upset if you lose.
Also, I wish the devs every success in their work, and fewer bugs and errors in code. Please brighten our days with new content and listen more often to your community.

And of course, I wish everyone a lot of mustache! As much as possible! Just kidding =)

Enough with greetings. Let's begin.

*Some people complained about the file hosting site I use, so this time I uploaded my pictures to another file hosting site. Click the link below the picture for a full-size view.

Conqueror (B-class mech, close/mid-range combat, chassis type – “bathyscaph”)

Concept art:
Posted Image
http://i.imgur.com/4qsNHQe.jpg

And Conqueror weapons:
Posted Image
http://i.imgur.com/jbmt2a3.jpg

And only "Bathyscaph" chassis:
Posted Image
http://i.imgur.com/LJ6WiXm.jpg


Conqueror in Hawken Universe (story):
Spoiler



Conqueror Tuning system:

Weapon loader – 100%
Heatsinks – 93% (with full tuning – 83%)
Armor – 790 (with full tuning - 890)
-
Boost thrusters – 27.36
Suspensions –1.694 (with full tuning - 1.408)
Hydraulics – 13.5 (with full tuning - 17)
Air Dynamics – 2
Generator – 10
Fuel Tank – 102.5 (with full tuning - 127)
Cooling Units – 6.5
Radar – 105 (with full tuning -  210)
BadNormalGood.
The number is approximate.


Conqueror Weapon

Primary:
1) Default: 2-PWC Machinegun (New weapon, information below)
2) Alternative: Mini-Flak (for CQC)
3) Prestige: Heat-Cannon (good DPS if combined with Improver-GL, but you can overheat in an instant!)

Secondary:
1) Default – Improver-GL (New weapon, information below)


Improver-GL stats:

Description:
Improver-GL is a rapid-fire grenade launcher with a 6-gren magazine. The damage per shot is low, but Improver's overall DPS is quite high due to its high fire rate. However, your target should be within the range of vision, because the splash radius is small. This shortcoming is compensated by a high projectile velocity of Improver grenades.

Automatic mode:
55 dmg per bullet / RoF – about 0.7 / DPS (55*0.7=38.5 dmg) / HeatRate - _ (like Rev-GL)

Improver-GL shoots high-velocity grenades travelling in a flat parabolic arc (the nearest weapon trajectory-wise is Redox-O2). The reload time is around 1 second, which results in ~300-330 damage per 6 seconds. After that the weapon takes 2.5 seconds to reload its empty magazine. The weapon's splash radius is moderate (50% of that of the TOW), which makes it impossible to attack an enemy located behind an obstacle or around the corner.

Fire/Reloading Mechanism:
- Hold the right mouse button to shoot 6 bullets (1 sec. cooldown). After 6 consecutive shots the weapon automatically reloads.
- Press the scroll button to reload the magazine at any time.

*This weapon has already been suggested by TheVulong (we miss you). You can find his prototype here:
link: https://community.pl...e__hl__improver
The original concept had a 6-gren cylinder, but I decided to rework its design. I just took a regular grenade launcher and remodelled it for Hawken's needs.


2-PWC Machinegun stats:

Description:
2-PWC Machinegun - A machine gun engineered by Sentium specialists for close quarters combat. It's comprised of four small-caliber machine guns with one shooting mechanism. Despite the built-in cooling system, this weapon generates heat rapidly. Because of the powerful recoil produced by the four guns, 2-PWC Machinegun spreads quickly, which makes it useful only in close combat. The high fire rate makes up for the aforementioned drawbacks.

Automatic mode (hold button to shoot):
12 dmg per shot (3 dmg per bullet, shoots 4 bullets at once)

RoF 8.4 / DPS (12*8.4=100) / HeatRate - 0.911
Effective Range: 82m (the damage output is decreased to 1.5 per bullet outside the Effetive Range)

2-PWC Machinegun animation:
Posted Image
http://i.imgur.com/KlRCqMy.gif


Conqueror Ability (Hydraulics overdrive):

Hydraulics overdrive - increases Conqueror's walk speed and decreases its dodge cooldown for a short period of time. Cooldown time of the ability: 30 seconds.
Rank 1
+2 m/s Walk speed Speed
Rank 2
-0.1 sec. dodge k/d
Rank 3
+3 m/s Walk speed Speed
Rank 4
+2 sec. Ability duration
Rank 5
-0.1 sec. dodge k/d

On max Rank ability Conqueror have – 22 m/s walk speed, 1.208 sec. dodge k/d, and 10 sec. ability duration.

*This idea has already been suggested in one topic where we discussed Assault's ability. Nevertheless, I figured the idea is quite sound and so I refined it a bit. I think something like that suits Hawken perfectly.


Concept history:



Bonus:
Posted Image


Thank you for your time. Hope you like my work.
Also, i want to say a special thanks (big thx) to Mr.Dermax, for help in translating my post.

Regards, nepacaka.

Edited by nepacaka, December 29 2013 - 01:40 PM.


#2 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 28 2013 - 11:35 PM

and this is my cat (his nickname "Duke Nukem", and he is 13 years old), he helped me in work =3. And he have a moustache! =D
He wish you all a Happy New Year too.
Posted Image
http://i.imgur.com/Qaw0tW5.jpg

Unfortunately, at this time doesn’t have a “unique” camouflage for “bathyscaph” chassis.
when I painted it, the idea seemed funny, but as a result of a joke could be quite offensive to some people, so I decided to get rid of it. Maybe I can come up with something funny later, although I'm not sure.

Also I know that it is not “31 dec. - 1 jan”. but it is likely that I will be out at this time, so I would like to congratulate the community today. Cuz I have a little time (q_q)

Edited by nepacaka, December 28 2013 - 11:44 PM.


#3 Tubes

Tubes

    Member

  • Members
  • PipPip
  • 28 posts

Posted December 28 2013 - 11:49 PM

I like this a lot better than the other one. Not a big fan of heavies personally, and this one seems to be a good addition without trying to introduce any difficult new stuff. Seems like it would be a good one to hold hallways and doorways with the juking ability.

#4 Qibing

Qibing

    Member

  • Members
  • PipPip
  • 25 posts

Posted December 29 2013 - 12:01 AM

Great concept as always. You really deserve a place in HWK team for all the effort you put into your ideas. :)

Also i think your cat consists of pure hatred but maybe that's just me. Anyway, happy New year to both of you :lol:

#5 Hijinks_The_Turtle

Hijinks_The_Turtle

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,569 posts
  • LocationTurtles be turtlin'

Posted December 29 2013 - 12:08 AM

Hey Nepcaka!  I find that you have motivated me to try to upload my ideas!  I just can't do it as fast as you can. xD  By the way, this is my new favorite!  You seem to be getting better at making these things!  

-Hijinks The Turtle

#6 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 29 2013 - 12:13 AM

Quote

Also i think your cat consists of pure hatred but maybe that's just me. Anyway, happy New year to both of you :lol:
haha, lol.
No,
He goes for a walk on the street itself, and knows how to ride the elevator (other people carry him wherever he wants), and with him constantly playing other people's children and passers-by.
he has a problem with one eye (he is always half closed) so he looks like this --->  (o_0)

Quote

Hey Nepcaka!  I find that you have motivated me to try to upload my ideas!
thats good! =)

Edited by nepacaka, December 29 2013 - 12:57 AM.


#7 RozerMahbub_

RozerMahbub_

    fishy scout

  • Full Members
  • PipPipPip
  • 742 posts
  • LocationTorino,To-10125 ,italy

Posted December 29 2013 - 12:36 AM

View Postnepacaka, on December 28 2013 - 11:35 PM, said:

and this is my cat (his nickname "Duke Nukem", and he is 13 years old), he helped me in work =3. And he have a moustache! =D
He wish you all a Happy New Year too.
Posted Image
http://i.imgur.com/Qaw0tW5.jpg

Unfortunately, at this time doesn’t have a “unique” camouflage for “bathyscaph” chassis.
when I painted it, the idea seemed funny, but as a result of a joke could be quite offensive to some people, so I decided to get rid of it. Maybe I can come up with something funny later, although I'm not sure.

Also I know that it is not “31 dec. - 1 jan”. but it is likely that I will be out at this time, so I would like to congratulate the community today. Cuz I have a little time (q_q)


so cute like u :) lol

Posted Image

I DON'T CARE

i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^


#8 FakeName

FakeName

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,927 posts
  • LocationIn the cockpit of my Succubus

Posted December 29 2013 - 12:59 AM

Cool, But I want more explosives in this mech and double the cooldown of the abillity because 30 sec are way too short. It should work like a powerful boost, not like a constant one.

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

Posted Image


#9 RozerMahbub_

RozerMahbub_

    fishy scout

  • Full Members
  • PipPipPip
  • 742 posts
  • LocationTorino,To-10125 ,italy

Posted December 29 2013 - 01:08 AM

yep we can reduce to 10 sec :ph34r:

Posted Image

I DON'T CARE

i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^


#10 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 29 2013 - 01:08 AM

Maybe 40 sec. C/D and 6-8 sec. Duration.
Ability cooldawn are low, cuz it compensate conqueror low boost speed. And ability gain short time bonus in CQC. He can't runaway from a and b class enemy. Only way to survive - fight.

Edited by nepacaka, December 29 2013 - 01:10 AM.


#11 EliteShooter

EliteShooter

    Mr Splash Man

  • Full Members
  • PipPipPip
  • 3,888 posts
  • LocationTunisia

Posted December 29 2013 - 01:10 AM

Posted Image


Posted Image


#12 DerMax

DerMax

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,270 posts
  • LocationRussia

Posted December 29 2013 - 01:38 AM

The concept is quite appealing visually, but I think the ability is too unoriginal. Gotta come up with something creative :P

#13 Houruck

Houruck

    Final Siege Boss

  • Full Members
  • PipPipPip
  • 4,190 posts
  • LocationBudapest, Hungary (UTC+2)

Posted December 29 2013 - 01:59 AM

Here is a picture I made last year:

Posted Image

I know that New Year is the main event for Russians and not Christmas.
As always, I really like your design and animating it is a nice touch. And your cat is awesome! :3

Knight of the Holy Tree


CRITICAL ASSIST
United in Diversity, Divided by Zero

Posted ImagePosted ImagePosted ImagePosted Image

Spoiler

#14 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 29 2013 - 02:07 AM

Thx houruck.

View PostDerMax, on December 29 2013 - 01:38 AM, said:

The concept is quite appealing visually, but I think the ability is too unoriginal. Gotta come up with something creative :P
Ability is not original. But it does not necessarily have to be original to working well =3

#15 yoshimotosog

yoshimotosog

    Advanced Member

  • Full Members
  • PipPipPip
  • 404 posts
  • Locationin the great lands of lithuania

Posted December 29 2013 - 04:04 AM

jesus crist, nepaca, your ideas are too good!
Posted Image

#16 HatesYourFace

HatesYourFace

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,941 posts
  • LocationNew York

Posted December 29 2013 - 06:25 AM

Love it Nepacaka! The active power really suits a B's playstyle, the new grenade launcher sounds like a good compromise since having the Rev GL on a B might be a little ridiculous. I've always enjoy playing classes like the Demo man in Team fortress, so this mech seems right up my alley lol. The partially exposed mechanical bits give it a really unique look and it fits well with the overall design. Also, now I'm really curious what the custom paintjob was lol, can you atleast tell us if you can't show us_

10/10 Awesome mech design! If i was going to make a sci/fi video game I'd so hire you to lead the art/design team. It seriously makes me sad to think that these mechs might never see an open battlefield, such a shame!
Posted Image

I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.

#17 LordTemujin

LordTemujin

    Advanced Member

  • Members
  • PipPipPip
  • 446 posts
  • LocationCanada

Posted December 29 2013 - 06:49 AM

you missed the little girl on the shoulder, Looks and sounds like something out of Bioshock.

Perhaps too close to the Big Daddy IMO, would probably be considered copyright infringement.
Posted Image

#18 DerMax

DerMax

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,270 posts
  • LocationRussia

Posted December 29 2013 - 06:52 AM

This should definitely go to the Community Spotlight section.

#19 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 29 2013 - 09:08 AM

Quote

10/10 Awesome mech design! If i was going to make a sci/fi video game I'd so hire you to lead the art/design team. It seriously makes me sad to think that these mechs might never see an open battlefield, such a shame!
next year you features a new A-Class, with more original weapons (although one of them has already been presented in passing in one of the topics). I can already see the concept of his body in my mind.

Our slogan: "If it may be contain pipe-design, it will be contain pipe-design!" Posted Image


Quote

you missed the little girl on the shoulder, Looks and sounds like something out of Bioshock.

Perhaps too close to the Big Daddy IMO, would probably be considered copyright infringement.
in general, I do not think that there is at least some similarity
Posted Image
and one for example
Posted Image

Edited by nepacaka, December 29 2013 - 09:21 AM.


#20 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted December 29 2013 - 09:38 AM

also, I seriously annoying by absence of water/ocean at illal. Similar designer approaches are cut moves to maneuver in future. (i mean, if devs want create maps with water/river in future patch, they can't! cuz illal no water)
I would prefer to omit some parts of the universe, providing an opportunity to the player to fantasize/dream about it.

Ideally. In the any universe of small details to be worked out very precisely, and not focus on the entire universe. Then seeing the interaction of small parts, the player himself realizes how to construct the remaining part of the universe. This approach is more like to me.

In this case, I just did it. I imagined how could development of events on illal, in the case of desiccation the ocean, and how it is displayed on the mechs, as a result, mech made ​​from the parts of the submarine/bathyscaphe - seemed like a good idea.

just want say





Also tagged with one or more of these keywords: Art, Project

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users