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Gamemodes fit for events (in current hawken).

Community Event Project

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#1 Dr_Freeze001

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Posted September 27 2014 - 05:25 PM

Greetings everybody.


I've been giving custom gamemodes some tought and I've decided to add a new mechanic to the game: Volonteer points. As I can't add actual objects to the games I suggest there are either volonteers who function as objects who you must destroy to activate or use, or someone find a way to get multiple instances of hawken running on one PC (I dunno, via sandboxie or simular software). Unless wanna spend $ 3000+ on laptops ofc. Be my guest.


Here's al list I have compiled of possible gamemodes, feel free to change, suggest or invent whatever you want, and I hope people will be able to test it out either at an existing event or organize a custom one.


Also, some of these are inspired by other threads (like Convoy), so if you see something familliar feel free to say so.




Kill-based gamemodes:

  • DM
  • DM variations
    • Variations include restrictions to mech composition (Fred-only, no items, ...). - MomOw
  • TDM
  • TDM variations:
    • Michael Bay mode: stock primary Grenadiers vs Rocketeers, no radar. -Zuurkern
    • Sentium VS Prosk:

      Sentium
      Scout, Technician
      Assault, Raider, Bruiser
      Rocketeer, Brawler, Incinerator

      Prosk
      Infiltrator, Berserker, Reaper
      Sharpshooter, Predator
      Vanguard, Grenadier, G2 Raider

      Here there are two versions possible: either it's Sentium with 5 axes vs Prosk with 6, or it's an attacker/defender style game.‏ - Kopra
  • Dueling gamemode: FACE TO FACE
    • Uses skulls indicating kills as gameplay.
    • Classic dueling, order as players/organizer choose.
    • If a participant has 3 (opt: 4) skulls on display (aka faces), he must fight two opponents. If succesfull, he must fight 3, with increasing numbers after each victory.
    • Shoot the face.
  • Team-based gamemode: CvC (Class vs Class)
    • Reaper vs Tech: classes with very distinct playstyles. (close vs long range) (speed vs damage)
    • Rocketeer vs scout_ (note: must test to find more valid combinations)
  • Mexican Standoff
    • First off you all stand in a circle. By tradition we use the yellow walls at S1 on Front Line.
    • Next up is: you have to face yourself in your internal strugle to decide wheter you are a hero or a villan. The choice is all yours, BUT:
    • Keep an eye on the people around you, because they don't seem to be the most mentally stable.
      Once you defeat your inner demons and made the desition which might very much decide your fate, you must take action accordingly. Are you a hero or a villan_ Do you wait untill the last second to claim the bounty of a lifetime or do you shoot first and be the last and only one out alive_ The choice is yours my friend.
  • Kill the Bunny:
    • Two players start as scouts, aka the bunnies, and form a team.
    • All the rest are either grenadiers or rocketeers and they too form a team.
    • If the bunnies get killed by grenadiers or Rocketeers they become part of team C-class.
    • If, however, one of the C-class' die at the hand of the bunnies, they become part of team Bunny.
    • If all players from one team are moved to the other (no one remaning to kill) then that team wins.

Objective based gamemode:

  • MA
  • Siege
  • Convoy on DM (balance not yet tested enough):
    • 3 rocketeers form a train (a la mech-centipede).
    • Train must get from point A to B.
    • 3 attack the train.
      If the attacking team succesfully destroys all the rocketeers before they un-turret at point B attacking team wins.
    • 4 defend the train.
      If the defending team succeeds to get at least one rocketeer to un-turret on that point Defending team wins.

    • No respawns.
  • Convoy on MA (probably better):
    • See DM rules, but:
    • Train must get from S1 to S3.
    • Victory is decided if the train manage to capture S3. Only trains and attackers may enter S3.
  • 4x2;4 : aka dem confusions'_
    • 4 teams of 2 people must race each other to kill targets. The team with the most targets destroyed wins.
    • Targets are volonteers who are allowed to move (aka run for yer lives), but not fight. They are killable form the moment they respawn.
    • 3x3;3 maybe_
  • 4v4v4:
    • 3 teams of 4
    • Each team has 1 target,
    • If a team's target is destroyed that team if forfeit and must stop playing for that match.
    • Last team with a target wins.
    • VARIATION: 6v6, but target rules.
    • No respawns.
    • Skulls or GTFO
  • FFA resource gathering (skulls)
    • Player with most skulls at the 5 min mark wins that round.
  • Recource gathering (very much WIP)
    • 4 players gather around EU tree.
    • First to get full EU to respected side wins
  • Cargo
    • One player starts with a special "cargo".
    • The one who kills that player steals the "cargo".
    • Hold the cargo for 2 min to win (gentleman's agreement, watch the countdown and call out for match end (forseeing possible problems with cloaking Axes)
    • VARIATION: Deliver the "cargo" to a point by getting there and killing a volonteer point.
    • "Cargo" may or may not be FRED plushies.
  • King of the Hill. (Very WIP as well)
    • The one who stays in an area longest wins.
    • (note: possible use of MA due to capturing silo's, 1v1 or 2v2 variation _ -must test.)
  • Rocketeer Race
    • Playable on regular TDM server
    • Each team has one rocketeer who must always remain turreted.
    • Rocketeer can shoot and is part of the team, but he may not have healing internals or get out of turreted mode (so no repairing).
    • The team who destroys their opponent's rocketeer scores a point. Team with most points at the end of the round (3x10 min if public TDM server, 30 min if other)
    • Health orbs and repairing (technician) are only allowed if they come from other players. Other players are allowed to use all means necessary to defend or attack rocketeers.
  • Duel variation:

    - Each opponent starts with their backs against each other.
    - A volonteer must count up starting from 1.
    - The opponents must take one step for each count.
    - At a random number, the volonteer must make a wrong count, for example: 1,2,3,4,5,6,7,8,9,10,12 or 1,2,5.
    - When the volonteer makes this mistake the duel will begin as per regular rules.

    Racing variation: Wreckage.

    - Every player starts in the tunnels at the AA in Wreckage.
    - The goal is to pass through the upper opening between AA and E1.
    - If the player makes it through, he makes it to the next round.
    - However, you are allowed to shoot other players until they are past the chokepoint.
    - If you die you are eliminated and must take a spectator position.
    - The winner is the last man remaining.
Cheers,
~Freeze

Edited by Dr_Freeze001, October 24 2014 - 01:22 PM.


#2 EM1O

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Posted September 27 2014 - 05:43 PM

umm. some pretty good stuff, but what was all that fonty thingy backgroundy whatever at the last half_

Lingua-indigenae  *=0=*  Clans & Guilds  *=||=*  Which Mech_  *=X=*  GPU Test  *=W=*  CPU Test  *=O=*  Dementia

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#3 Dr_Freeze001

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Posted September 27 2014 - 05:54 PM

View PostEM1O, on September 27 2014 - 05:43 PM, said:

What was all that fonty thingy backgroundy whatever at the last half_

The forums apparently decided all text was black, in a font (including HTML) and somehow set every individual word in the last two modes in background tags... even the spaces. Should be fixed now.

Edited by Dr_Freeze001, September 27 2014 - 06:01 PM.


#4 MomOw

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Posted September 27 2014 - 09:27 PM

Nice.
I have two suggestions :
- maybe some restrictions or modes added to DM (all naked fred, only A-class, only techs, only predators)
- add a coop-TDM scoring stuff
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#5 Dr_Freeze001

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Posted September 29 2014 - 06:20 AM

Updated with some TDM and DM variations. As MomOw suggests, what could we do using the Bots..._

#6 Dr_Freeze001

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Posted October 09 2014 - 09:32 AM

Updated with new info: Mexican Standoff and Kill the Bunny.

Edited by Dr_Freeze001, October 10 2014 - 01:48 PM.


#7 Bunnykillkill

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Posted October 09 2014 - 11:10 AM

View PostDr_Freeze001, on September 27 2014 - 05:25 PM, said:

  • Mexican Standoff
    • Keep an eye on the people around you, because they don't seem to be the most mentally stable.

I concur

#8 Sorroritas

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Posted October 10 2014 - 08:03 AM

View PostDr_Freeze001, on September 27 2014 - 05:25 PM, said:

*snip*

or someone find a way to get multiple instances of hawken running on one PC

(I dunno, via sandboxie or simular software).

*snip*

I'm not sure if I understood you correctly there.

Actually I already tried it and I can run Hawken up to 2 times simultaneously on my pc before my graphics card decides the current fanspeed isn't sufficient anymore and therefore increases it turning my computer case into a helicopter.

I'm starting it with the normal launcher, not via steam. You just can't login into Hawken with the same account several times. 2 different accounts work, at least for me. I didn't hamper any .ini files or use 3rd party software to accomplish this.

Edited by Sorroritas, October 10 2014 - 08:04 AM.

I am the Hammer, I am the point of His spear, I am the mail about His fist.
I am the bane of His foes and the woes of the treacherous.
I am the end.

#9 Dr_Freeze001

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Posted October 10 2014 - 11:16 AM

View PostSorroritas, on October 10 2014 - 08:03 AM, said:

View PostDr_Freeze001, on September 27 2014 - 05:25 PM, said:

*snip*
or someone find a way to get multiple instances of hawken running on one PC
(I dunno, via sandboxie or simular software).
*snip*

I'm not sure if I understood you correctly there.

Actually I already tried it and I can run Hawken up to 2 times simultaneously on my pc before my graphics card decides the current fanspeed isn't sufficient anymore and therefore increases it turning my computer case into a helicopter.

I'm starting it with the normal launcher, not via steam. You just can't login into Hawken with the same account several times. 2 different accounts work, at least for me. I didn't hamper any .ini files or use 3rd party software to accomplish this.

Well, the plan is (was) to get more versions of hawken and use accounts called "Challenge_point_1""Challenge_point_2" and so on, up to 6. So I'm looking for a way to get more than two, like you said in the method you used. (Please do ellabborate on your method btw, do you use the original launcher_ I thought that one didn't work anymore, and I don't know how to run the current hawken launcher with steam allowing it.)

I mention Sandboxie because it makes the use of multiple OS possible on the same machiene symultaniously (Ubuntu and such). It makes it possible to run steam multiple times, and in doing so multiple instances of  hawken. But it is as you mention all different accounts and quite demanding.

Best guess I can do is get volonteers and get them challenge points accounts. However, with the current state of hawken I doubt anyone wants to spend the time and effort actually being a challenge point and managing it. Remember, the way they would work is being destroyed, so someone would have to respawn them and walk them back as soon as fast as they can to reset them. You can't do anything else while you're acting as a point, hence only one person doing all of them.

Also, there is the problem of the max amount of players, meaning that every game would have to take place in Mayhem, meaning more server management would be needed.

I have tought of making public accounts, so that in the moment people can log out and log back in as a challenge point, however people cound try to change passwords. It's unlikely those people would actually succeed, with the e-mail verification and such, but I simply can't manage all of them due to time constraints.

TL;DR Too much work for one person to handle.

#10 Sorroritas

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Posted October 12 2014 - 04:17 PM

View PostDr_Freeze001, on October 10 2014 - 11:16 AM, said:

(Please do ellabborate on your method btw, do you use the original launcher_ I thought that one didn't work anymore,)
Yes excuse me for my faux pas there.
I actually didn't mean the original launcher. I meant the standard executable called "HawkenGame-Win32-Shipping.exe".
Should be located (under Windows) in your steam folder under
X:\Steam\SteamApps\common\Hawken\Binaries\Win32
where X is the drive letter where you installed Steam.

When launching via the above mentioned executable I can run mutliple instances of the game on one PC.
No .ini modifications (afair) or 3rd party programs involved. Tested under Windows XP/7.

When having more than 2 instances the game gets pretty instable.
The game crashes 100% (nvidia kernel driver crash) with 3 instances on my PC and 4 instances on my Laptop.

View PostDr_Freeze001, on October 10 2014 - 11:16 AM, said:

and I don't know how to run the current hawken launcher with steam allowing it.
You mean you need steam for the "dummy" accounts too_
The above way is independant of steam accounts. Though I guess you can still start one instance via logging into your steam account and the others independantly of it via the executable.

That respawning and walking back could work with a bot of some sort but still I guess it is:

View PostDr_Freeze001, on October 10 2014 - 11:16 AM, said:

Too much work for one person to handle.
exactly that

Edit: Tired of correcting my spelling and grammar errors at this time. The one who finds them is entitled to keep them if he wants them.

Edited by Sorroritas, October 12 2014 - 04:25 PM.

I am the Hammer, I am the point of His spear, I am the mail about His fist.
I am the bane of His foes and the woes of the treacherous.
I am the end.

#11 Dr_Freeze001

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Posted October 13 2014 - 12:09 PM

Thanks for the input Sorroritas, much appreciated.

Also updated with Prosk vs Sentium gamemode, props to Kopra.

#12 Merl61

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Posted October 15 2014 - 08:34 PM

We played sharks and minnows at funtime friday. Basically you have people line up at one end of the test arena and one in the middle. The "minnows" at then end have to get to the other side. The shark has to kill them. The minnows are not allowed to repair at all and are not allowed to shoot the shark(s). When a minnow dies he becomes a shark. The minnows go back and forth until the last one is alive. He then becomes the shark and the game resets.
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#13 Dr_Freeze001

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Posted October 16 2014 - 01:51 AM

View PostMerl61, on October 15 2014 - 08:34 PM, said:

We played sharks and minnows at funtime friday. Basically you have people line up at one end of the test arena and one in the middle. The "minnows" at then end have to get to the other side. The shark has to kill them. The minnows are not allowed to repair at all and are not allowed to shoot the shark(s). When a minnow dies he becomes a shark. The minnows go back and forth until the last one is alive. He then becomes the shark and the game resets.

I love this idea. Makes me think of my youth, playing games on the playground at school.

Our version was called.'Skipper, may I cross' (crude translation of 'Shipper, mag ik overvaren')

Basically you had to cross the field, like in your version, but the twist was that whenever the round started, we had to sing a song (4 fun) and then the Skipper gave us something we had to do before he would let us cross. For example, cross with your pants on your head, or cross while signing some children's song, or everybody with orange underwear can cross. Stuff like that. If you couldn't or wouldn't (because you're one hella proud 10 year old with a reputation to uphold), you had to try and cross like in your version.

Oh, the joys of youth. I'll add your version to the OP once I've got a bit more time.

Edited by Dr_Freeze001, October 16 2014 - 01:51 AM.


#14 Dr_Freeze001

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Posted October 19 2014 - 01:51 PM

Updated with gamemode: Rocketeer Race.
  • Rocketeer Race (search and destroy for unimaginative people).
    • Playable on regular TDM server
    • Each team has one rocketeer who must always remain turreted.
    • Rocketeer can shoot and is part of the team, but he may not have healing internals or get out of turreted mode (so no repairing).
    • The team who destroys their opponent's rocketeer scores a point. Team with most points at the end of the round (3x10 min if public TDM server, 30 min if other)
    • Health orbs and repairing (technician) are only allowed if they come from other players. Other players are allowed to use all means necessary to defend or attack rocketeers.

Edited by Dr_Freeze001, October 19 2014 - 01:52 PM.


#15 Dr_Freeze001

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Posted October 24 2014 - 01:16 PM

Actually, Merl's suggestion gave me more ideas.

Duel variation:

- Each opponent starts with their backs against each other.
- A volonteer must count up starting from 1.
- The opponents must take one step for each count.
- At a random number, the volonteer must make a wrong count, for example: 1,2,3,4,5,6,7,8,9,10,12 or 1,2,5.
- When the volonteer makes this mistake the duel will begin as per regular rules.

Racing variation: Wreckage.

- Every player starts in the tunnels at the AA in Wreckage.
- The goal is to pass through the upper opening between AA and E1.
- If the player makes it through, he makes it to the next round.
- However, you are allowed to shoot other players until they are past the chokepoint.
- If you die you are eliminated and must take a spectator position.
- The winner is the last man remaining.

Edited by Dr_Freeze001, October 24 2014 - 01:22 PM.






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