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[New Primary Weapon] Improver-GL


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#1 TheVulong

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Posted November 03 2013 - 01:08 AM

SL-GL: Improver Grenade Launcher

We still don't have a decent full auto rapid fire projectile weapon except Rev-GL which is available only on Grenadier and not that great to use actually. My idea is to take this Rev-GL and make it shot grenades that explode on contact in a straight line.

Arts brought by nepacaka:
Posted Image
Posted Image
Weapon type: Projectile based
Projectile speed:~TOW
Projectile trajectory: Straight or ~Redox-02 arc
Splash radius: ~EOC mines
Damage: 55
ROF: 2.0
DPS: 110 (6 shots session only)/ 67(6 shots + magazine reload)
Accuracy: 80
Effective range: 120m
Weapon feature: Has to reload the magazine for 2 seconds after every 6 shots. Reload decreases DPS to 67.
If the magazine is not empty, the weapon will automaticly reload it 3 seconds after the fire stop. Reload time: 0,33 sec for one gernade (2 seconds for 6 grenades)

Edited by TheVulong, November 03 2013 - 03:34 PM.

Posted Image


#2 nepacaka

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Posted November 03 2013 - 01:25 AM

Quote

Projectile trajectory: Straight
maybe very little arc, like redox-O2_

If these weapons will, it should be on C-class. А-class not worthy to carry such a heavy weapon

p.s. i lowe this gun from "saint row third" and i love sound 'phewt-phewt" when m32 shoot ^_^

#3 TheVulong

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Posted November 03 2013 - 01:28 AM

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maybe very little arc, like redox-O2_
Ok, added to the OP post.

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#4 DerMax

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Posted November 03 2013 - 02:12 AM

Without nepacaka's art the post is incomplete [font=tahoma,geneva,sans-serif]:[/font][font=comic sans ms,cursive]3[/font]

Edited by DerMax, November 03 2013 - 02:12 AM.


#5 nepacaka

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Posted November 03 2013 - 02:13 AM

Posted Image

I am not the author of this picture, it's a gun from some Japanese anime or comics (I do not know from what)

I just processed it in Photoshop as I see it. I want something to look like a hevy-revolver with a short barrel, and a massive reloading system.
Also, I kept the "color scheme" of the original m32-GL ^_^

p.s. name "improver" - thats joke. like "improver - makes your life better" ^_^
maybe I was not able to pass a joke with a play on words, because my english is bad =). If not, sorry ;)

Quote

Without nepacaka's art the post is incomplete :3
:3

Edited by nepacaka, November 03 2013 - 02:13 AM.


#6 FakeName

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Posted November 03 2013 - 02:20 AM

Hmmm ... HEAT CANNON 2.0!

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

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#7 nepacaka

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Posted November 03 2013 - 03:10 AM

Posted Image

also, i think this thing no need reload, i see this like 55 dmg, slow ROF, and bullet speed like slightly increase then uncharged Heat-cannon.
Because if this "thing" will shoot in real life, there will be no chance to dodge =).
Also, if it make a drum for 6 rounds, it will be a very powerful "burst" weapon - Deals 300 damage and run-away... A sustain damage with high overheating was more balanced.

Quote

Hmmm ... HEAT CANNON 2.0!
yeah, like heat with lower damage, and shoot only uncharged

#8 SandSpider

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Posted November 03 2013 - 05:11 AM

Me likey, nice bit of animation too by the way :)

#9 KillaKiwi

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Posted November 03 2013 - 05:15 AM

Why not a secondary firing mode for the Rev-GL_ Tapping fires bouncing grenades while holding the button fires grenades that explode on impact. Also I would decrease velocity, damage and heat but increase firing speed so you deal more AOE damage. That would make the weapon much more user friendly.

Edited by KillaKiwi, November 03 2013 - 05:16 AM.


#10 nepacaka

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Posted November 03 2013 - 06:57 AM

Quote

Why not a secondary firing mode for the Rev-GL_
it would be a plagiarism, a little bit but still.

Better that, though it looked like a rev-GL (I mean the properties, and not rev-gl appearance), but still was different.
It's like the AK47 and the M4A1. They are similar, but still they are different.

Quote

damage and heat but increase firing speed so you deal more AOE damage.
thats would be OP i think, weapon should be balanced and not just "press X and kill all life on the way!"

Edited by nepacaka, November 03 2013 - 06:59 AM.


#11 Silverfire

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Posted November 03 2013 - 07:04 AM

Me like! Add please :)

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#12 nepacaka

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Posted November 03 2013 - 07:06 AM

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Me like! Add please
me too :)
but unfortunately we will never see this in game :lol:

Edited by nepacaka, November 03 2013 - 07:06 AM.


#13 SandSpider

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Posted November 03 2013 - 07:41 AM

Never say never, because you never know :)

#14 TheVulong

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Posted November 03 2013 - 11:31 AM

Nepacaka stole my thread! :o

But thanks for the arts, i'll add them in the OP post as well. :D

Also, i still want to keep the barrel reload feature because i imagine this GL as not the most accurate and fast weapon so realizing it's full DPS will be possible mostly on short distances. And it can't be considered as the full burst weapon because shooting all 6 rounds will take 3 seconds.

Posted Image


#15 ropefish

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Posted November 03 2013 - 12:29 PM

View PostSandSpider, on November 03 2013 - 07:41 AM, said:

Never say never, because you never know :)
exactly! just look at the mi- >_>

but it would be a good gun to have

*wants it on pred O-O*

Edited by ropefish, November 03 2013 - 12:29 PM.

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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#16 nepacaka

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Posted November 03 2013 - 01:00 PM

I think weapon still need a pause, such as reload time "inside" the drum - 1 sec (between shots)
also reload after drum is empty 2.5 sec.
and we have: 6 sec * 55 dmg= 330 dmg (for 6 sec) + 2.5 sec reload = 330 dmg in every 8.5 sec.
if dmg = 55
and ROF = 0.7 (total, with drum rel.time)
DPS will be = 38.5 dmg (good for burst weapon, I believe that all DPS of burst weapons should not exceed 40 dmg)


now i have 1 question, Vulong.
How reload the drum, if you have 3 or 5 bullet, and no enemy is near_ shoot into the air_ :lol:

38.5 dps it so good stats for secondary weapon.
1) hold mouse 2 - automatically shot
2) press scrolling - reload drum prematurely
thats my imho ^_^

Edited by nepacaka, November 03 2013 - 01:01 PM.


#17 TheVulong

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Posted November 03 2013 - 01:15 PM

View Postnepacaka, on November 03 2013 - 01:00 PM, said:

I think weapon still need a pause, such as reload time "inside" the drum - 1 sec (between shots)
also reload after drum is empty 2.5 sec.
and we have: 6 sec * 55 dmg= 330 dmg (for 6 sec) + 2.5 sec reload = 330 dmg in every 8.5 sec.
if dmg = 55
and ROF = 0.7 (total, with drum rel.time)
DPS will be = 38.5 dmg (good for burst weapon, I believe that all DPS of burst weapons should not exceed 40 dmg)


now i have 1 question, Vulong.
How reload the drum, if you have 3 or 5 bullet, and no enemy is near_ shoot into the air_ :lol:

38.5 dps it so good stats for secondary weapon.
1) hold mouse 2 - automatically shot
2) press scrolling - reload drum prematurely
thats my imho ^_^
I don't want it to be a secondary. The whole point of this gun is being a full auto rapid fire projectile primary weapon :lol:

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#18 nepacaka

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Posted November 03 2013 - 02:57 PM

Then, the question still stands. How to reload GL prematurely if it is automatic_ (i mean, if you have 3-4 bullet in drum)
the concept of "shooting in the air" until there are no enemies nearby - not really good (and uncomfortable for player)

i see only one way if SL-GL will be a primary - create GL non-automatically. :(
1) Press MB1 to shoot
2) hold MB1 on 0.5 sec to start prematurely reload

Spoiler

Edited by nepacaka, November 03 2013 - 03:02 PM.


#19 TheVulong

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Posted November 03 2013 - 03:31 PM

Quote

[font=play, helvetica, arial, sans-serif]Then, the question still stands. How to reload GL prematurely if it is automatic_ (i mean, if you have 3-4 bullet in drum)[/font]
[font=play, helvetica, arial, sans-serif]the concept of "shooting in the air" until there are no enemies nearby - not really good (and uncomfortable for player)[/font]
Auto reload. Check the Weapon feature in the OP post.

Posted Image


#20 nepacaka

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Posted November 03 2013 - 04:07 PM

oh... i don't see =)
but

Quote

If the magazine is not empty, the weapon will automaticly reload it 3 seconds after the fire stop
possible Problem:
1) If you are fighting with someone, shot 2 times, and the enemy disappeared around the corner. He waits 3 seconds, hear the sound of your reloading. And he attacks you when you reload!
2) If the enemy is around the corner and expressly waits, you have to shoot 1 bullet that-be do not recharge began in the midst of battle.
Is not very convenient =(




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