Adjust the Breacher's Charge up Sound_
#1
Posted August 04 2014 - 05:17 PM
However, I find a problem with its charge up sound. I've no problem with how loud it is-- rather, I dislike that the weapon 'clicks' but a split second before it has fully charged. This has lead to me firing off a great many flak shots when I don't require them.
Learn to play_ Watch your charge meter_ Get good_ I try. However, this fix-- to make it so the Breacher does not click until it is fully charged --is but a simple, quality of life adjustment.
As I so often like to end my topics: Thoughts_
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#2
Posted August 04 2014 - 11:20 PM
Just because YOU can't play with it, why does someone need to change the sound_ Maybe others who got used to the sounds are then confused and misshot too.
There is no problem with the sound, in fact, you are the first one who complains about this.
Good Morning
PS: This is no offense to you in person, but a revenge for my hitscan topic Nothing more haha
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#3
Posted August 05 2014 - 12:41 AM
#4
Posted August 05 2014 - 06:12 AM
FakeName, on August 04 2014 - 11:20 PM, said:
Just because YOU can't play with it, why does someone need to change the sound_ Maybe others who got used to the sounds are then confused and misshot too.
There is no problem with the sound, in fact, you are the first one who complains about this.
Good Morning
PS: This is no offense to you in person, but a revenge for my hitscan topic Nothing more haha
I salute your maturity.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#5
Posted August 05 2014 - 07:30 AM
TwentyFirstPilot, on August 05 2014 - 06:12 AM, said:
FakeName, on August 04 2014 - 11:20 PM, said:
Just because YOU can't play with it, why does someone need to change the sound_ Maybe others who got used to the sounds are then confused and misshot too.
There is no problem with the sound, in fact, you are the first one who complains about this.
Good Morning
PS: This is no offense to you in person, but a revenge for my hitscan topic Nothing more haha
I salute your maturity.
This is not honest, god damn. Do I have to say everything clear like we have to do it with little 6 years old kids_
Man I salute your maturity and abillity to recognize irony.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#6
Posted August 07 2014 - 12:49 PM
#7
Posted August 07 2014 - 02:51 PM
mmm_yep, on August 07 2014 - 12:49 PM, said:
I would vehemently argue against that. Waiting a split second longer removes 44 damage from your shot, but it also gives you a noticeably faster reload.
As well, you may not get max damage at midrange. Missing two spikes is all it would take for your half charge to be a definite liability.
Consistent, accurate damage is the much better option in most midrange scenarios while using the Breacher.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#8
Posted August 07 2014 - 03:20 PM
TwentyFirstPilot, on August 07 2014 - 02:51 PM, said:
mmm_yep, on August 07 2014 - 12:49 PM, said:
I would vehemently argue against that. Waiting a split second longer removes 44 damage from your shot, but it also gives you a noticeably faster reload.
As well, you may not get max damage at midrange. Missing two spikes is all it would take for your half charge to be a definite liability.
Consistent, accurate damage is the much better option in most midrange scenarios while using the Breacher.
Edited by mmm_yep, August 07 2014 - 03:20 PM.
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