How to stop death balls - Bring back the old TOW and Grenade Launcher.
#1
Posted August 10 2014 - 04:42 AM
#2
Posted August 10 2014 - 05:01 AM
I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#4
Posted August 10 2014 - 05:42 AM
EliteShooter, on August 10 2014 - 05:22 AM, said:
not gonna happen, and you know that. Ascension was the death knell for everything prior to it.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#5
Posted August 10 2014 - 05:55 AM
#6
Posted August 10 2014 - 06:09 AM
Quote
Maek it happen devs.
But honestly I think a mech just needs to be made to break death balls, some mech with massive AOE low damage and high rate of fire, bad at attacking people that spread out but good for if there are three people in a room.
Edited by deidarall, August 10 2014 - 06:11 AM.
#7
Posted August 10 2014 - 06:14 AM
deidarall, on August 10 2014 - 06:09 AM, said:
Quote
Maek it happen devs.
But honestly I think a mech just needs to be made to break death balls, some mech with massive AOE low damage and high rate of fire, bad at attacking people that spread out but good for if there are three people in a room.
Isn't the Grenadier supposed to do that_
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#8
Posted August 10 2014 - 06:20 AM
TwentyFirstPilot, on August 10 2014 - 06:14 AM, said:
deidarall, on August 10 2014 - 06:09 AM, said:
Quote
Maek it happen devs.
But honestly I think a mech just needs to be made to break death balls, some mech with massive AOE low damage and high rate of fire, bad at attacking people that spread out but good for if there are three people in a room.
Isn't the Grenadier supposed to do that_
You think it would, but it does not have the AOE for it these days unless it has it's little ability on the Rev is more of a direct hit weapon, and you know what the heat and vuc are like. Gren also just tends to get run down by foes in the ball.
#9
Posted August 10 2014 - 06:26 AM
deidarall, on August 10 2014 - 06:20 AM, said:
TwentyFirstPilot, on August 10 2014 - 06:14 AM, said:
deidarall, on August 10 2014 - 06:09 AM, said:
Quote
Maek it happen devs.
But honestly I think a mech just needs to be made to break death balls, some mech with massive AOE low damage and high rate of fire, bad at attacking people that spread out but good for if there are three people in a room.
Isn't the Grenadier supposed to do that_
You think it would, but it does not have the AOE for it these days unless it has it's little ability on the Rev is more of a direct hit weapon, and you know what the heat and vuc are like. Gren also just tends to get run down by foes in the ball.
Edited by Onstrava, August 10 2014 - 06:36 AM.
#10
Posted August 10 2014 - 06:37 AM
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#11
Posted August 10 2014 - 06:44 AM
EM1O, on August 10 2014 - 06:37 AM, said:
Edited by Onstrava, August 10 2014 - 06:45 AM.
#12
Posted August 10 2014 - 07:50 AM
Yeh, i know, EOC is timed stompy detonated, but still not detonated as it flies past a target
Edited by EM1O, August 10 2014 - 07:54 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#13
Posted August 10 2014 - 08:22 AM
Besides, most mechs having some capability of fighting death balls doesn't mean the Grenadier can't be the best at it.
Edited by HugeGuts, August 10 2014 - 08:23 AM.
#14
Posted August 10 2014 - 08:59 AM
Onstrava, on August 10 2014 - 05:55 AM, said:
No you can't. Charged heat + Grenade + Det won't kill any A class. Another heat shot is necessary. Sometimes a charged one or 2 uncharged shots. [300+ hours with infil].
Edited by EliteShooter, August 10 2014 - 08:59 AM.
#15
Posted August 10 2014 - 10:46 AM
if you form the habit of doing this on every Alpha Strike attempt, you'll improve your odds in the event your aim gets sloppy on any one shot. oh: and the 2 slot Failsafe is crucial requirement
ahem.
Edited by EM1O, August 10 2014 - 10:52 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#16
Posted August 10 2014 - 02:08 PM
Quote
I am tired of this argument "IF WE MAKE THIS MAECH GOOD AT SOMETHING INTERESTING IT WILL BE IN EVERY TEAM AND THAT IS JUST BORING" It depends on what the team needs, if they are a kiting team they will not worry as much about the dead ball, but if they are a stand firm team or have a strong heavy class detachment they would consider a gren if it was a anti deathball mech, plus I still fail to see how that makes teams stale sure you know they will have a core of x mechs but the support they pick could change the way the entire team acts and plays. Plus "stale" teams does not always mean stale gameplay.
Plus I think death ball still should be used in some situations, you just wish to kill it off by making gren launcher and TOw super burst weps again.
Edited by deidarall, August 10 2014 - 02:09 PM.
#17
#18
Posted August 10 2014 - 03:56 PM
Infyrno, on August 10 2014 - 03:09 PM, said:
#19
Posted August 11 2014 - 07:12 AM
#20
Posted August 12 2014 - 05:23 AM
ps the flashbang is nice too to break in
ps on bunker try a medicated incin with ppa, fire long range and hit your targets they will take hits every shot nearly, and tbh they dont often aproach me once i start, comming over the nomans land would mean eating the firestorm (love bunkers hill terrain)
Edited by MechFighter5e3bf9, August 12 2014 - 05:30 AM.
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