Corrosive Mist mech
#1
Posted August 16 2014 - 09:02 AM
#2
Posted August 16 2014 - 09:20 AM
On to the suggestion, as a support or area denial mech, I do indeed like the idea. It's similar to the idea of a mine, except a little larger- and hopefully with much less burst potential. I feel there are ways that this could be certainly balanced, but I know there are some people on here who will disagree, and in fact may be able to shed some light on that. One possible thing to watch out for is the fact that unless the duration of this mist was very short, (EOC repeater times or less) then it possesses a huge potential for spamming the weapon, and making things pretty unfortunate. Also, a couple of these mechs (if the effect stacked by concentration of the mist- which I think is appropriate) could shut down lanes in siege like nothing else.
It's a great idea (probably won't be implemented though, just a heads up, the devs produce mechs pretty slowly, and they have a lot of ideas to choose from) but it would need some tweaking and further definition to be considered a balanced weapon.
#3
Posted August 16 2014 - 09:24 AM
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#4
Posted August 16 2014 - 09:27 AM
ticklemyiguana, on August 16 2014 - 09:20 AM, said:
Maybe this plus a firing rate similar to Hellfires (stupidly slow) would help keep things clear.
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#5
Posted August 16 2014 - 09:27 AM
The Redox needs a friend. ^^
#6
Posted August 16 2014 - 10:35 AM
Infyrno, on July 29 2014 - 10:47 PM, said:
a chargeable secondary that shoots globs of acid with a strong ark. when it lands on the ground it will create a puddle that lasts about 15 seconds. Mechs in that puddle take damage and once out of the puddle continue to take a slightly decreased amount of damage than when standing in the puddle for a short period of time. On a direct hit, mechs will take increased damage (redox style) and take damage over time for around 5 seconds. damage overtime is equivalent to standing in the puddle on the ground. charging obviously increases effectiveness by increasing damage and longevity of puddles/damage over time on direct hits.
https://community.pl..._hl__+g2 +scoot
#7
Posted August 16 2014 - 02:26 PM
It's lookin' better 'n' better for the Tech G2!
edit: o hellyeah!
Dev Alert! you wanna make a fast 10 bucks off me, give me This on a B Frame Technician, with amped Vamp (as in: a Red-Ray-on-Steroids version of the Green Ray, w/cooldown) secondary.
Rockin'!!!
i guess you could say a Technician-G2 version of the Sharpshooter (with slugger). Not as fast as a Reaper, but deadlier, more armor, and actually boost the secondary during Ability activation.
!
Edited by EM1O, September 05 2014 - 07:56 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
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