Making a Game (Will be out in the future)
#1
Posted August 18 2014 - 06:17 PM
#2
Posted August 18 2014 - 06:55 PM
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted August 18 2014 - 07:01 PM
I'm sleepless
You got me wide awake
I'm dreamless
My soul is yours to take
I'm haunted
When I look in your eyes
I want this
And I won't be denied
#4
Posted August 18 2014 - 08:25 PM
#6
Posted August 18 2014 - 10:19 PM
#7
Posted August 18 2014 - 10:20 PM
and because python/multi-platform/open-source!
Do you have any art concepts_ design notes - maybe a link_ something_
I shook hands with the UDK too. I thought its hands were kinda clammy from all that feature bloat, and I was a little intimidated by the size, too.
here goes nothing: I'd wager that if the devs had sat down and chose a different path as far as their game engine goes, they might have wound up with a little less bugs/quirks to deal with, a more modular approach to updates(even minor updates client side were massive downloads), and more integrity with their server-client aspect.
and cheating. UDK is to cheating as windows is to malware. Popularity makes you a common target, and an easy one to boot.
just saying.
Edit: and apologies to the OP for derailing. ugh.
Edited by coldform, August 18 2014 - 10:39 PM.
"Sometimes, You just gotta die... just to get your items back." - Mogote
#8
Posted August 19 2014 - 01:22 AM
i got plenty of time lol. and people reall notice and appreciate it when you put in your best it makes me feel all warm and fuzzzy inside when they called my server the best in the game tehe
Edited by MechFighter5e3bf9, August 19 2014 - 03:59 AM.
#9
Posted August 19 2014 - 02:23 AM
"The flesh is dying, and we're the next big thing.
The world we know is every bit of real — and a hell of a lot more pure — than this decaying mudball you're trying to save.
Ascension lies in new ideas, not dusted-off old ones." - Philosophy of the Virtual Adepts
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