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Substance Painter to Marmoset Toolbag 2 help needed


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#1 Pelax

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Posted August 27 2014 - 08:59 AM

I've been playing with SP and finally wanted to export my work to Marmoset Toolbag 2. Now i have these maps:

-diffgloss

-diffuse

-height

-metallic

-normal

-roughness

-specular


There's not enough slots in MT2 to put every of those maps. I did my best with standard, dota and Unreal4 template but still i don't know where to put exactly diffgloss, height, metallic and roughness. I did my best but maybe someone could straighten things up a bit...


This is my final results of experiments (left is Dota, right is Unreal4 template):
Posted Image


If anyone have good tips or tutorials please share!

#2 Beefsweat

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Posted August 27 2014 - 09:20 AM

I havent used MT2 in awhile but I thought it had a space for its own roughness maps_ in any case it sounds like some maps may need to be combined to achieve your desired effect
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#3 Pelax

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Posted August 27 2014 - 02:30 PM

gloss, diffusion, specular, cavity, occlusion - yes. but no straight solutions for a mix of classic+PBR shading. not to mention 'diffgloss' map exported is kinda broken. looks ok then changes to black mess in MT2. could be sRGB problem. have no idea.

it seems only you have tried the awesomeness of MT2 around here, my fellow Beefsweat!

wanna try it for yourself Beef_ ;)




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