Freehand Mech Drawings
#1
Posted September 02 2014 - 08:42 PM
Each one took about a full day of drawing, but I'd say those days were well-spent!
I definitely want to do more in the future, but it takes a lot of time... I'll get around to it sometime.
#3
Posted September 03 2014 - 05:23 AM
#4
Posted September 03 2014 - 06:16 AM
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#5
Posted September 03 2014 - 10:53 AM
#6
Posted September 03 2014 - 02:07 PM
Check your circles. They're hard to draw, but worth getting right. Things like those rear fuel tanks, the grenade (and the launcher itself) on the infil can really add to a drawing when done correctly.
Keep reworking those details! Use a mechanical pencil or finer for the really tiny things (remember even the smallest piece casts a shadow, and often it's only visible because of the shadow), but you've got a great eye for some general stuff that most people have difficulty pinning down (the shading is like 90% accurate, which is great, and the size and shape of different components scale well, which can be difficult to pin down and takes most of us a fair amount of erasing). Don't be afraid of making dark objects pop out, or giving your mechs a background. Things like that can really give a sense of scale that's helpful in keeping the eye focused and not confused.
I apologize for the criticism, just want to see people keep improving. I think it's great work.
#7
Posted September 03 2014 - 02:19 PM
ticklemyiguana, on September 03 2014 - 02:07 PM, said:
Check your circles. They're hard to draw, but worth getting right. Things like those rear fuel tanks, the grenade (and the launcher itself) on the infil can really add to a drawing when done correctly.
Keep reworking those details! Use a mechanical pencil or finer for the really tiny things (remember even the smallest piece casts a shadow, and often it's only visible because of the shadow), but you've got a great eye for some general stuff that most people have difficulty pinning down (the shading is like 90% accurate, which is great, and the size and shape of different components scale well, which can be difficult to pin down and takes most of us a fair amount of erasing). Don't be afraid of making dark objects pop out, or giving your mechs a background. Things like that can really give a sense of scale that's helpful in keeping the eye focused and not confused.
I apologize for the criticism, just want to see people keep improving. I think it's great work.
Hey, this kind of stuff is fantastic. I appreciate it 100%! My circles are a bit wiggly, so I'll totally work on those. I did actually use a mechanical pencil for most of the drawings, though, and the camera definitely does not pick up on the sharpness. As for the shading, I agree that I need to darken some places more; I was just afraid to black out some of my precious detailing. XD I am able to take criticism, and I will definitely take your suggestions to heart.
#8
Posted September 03 2014 - 03:49 PM
ticklemyiguana, on September 03 2014 - 02:07 PM, said:
Check your circles. They're hard to draw, but worth getting right. Things like those rear fuel tanks, the grenade (and the launcher itself) on the infil can really add to a drawing when done correctly.
Keep reworking those details! Use a mechanical pencil or finer for the really tiny things (remember even the smallest piece casts a shadow, and often it's only visible because of the shadow), but you've got a great eye for some general stuff that most people have difficulty pinning down (the shading is like 90% accurate, which is great, and the size and shape of different components scale well, which can be difficult to pin down and takes most of us a fair amount of erasing). Don't be afraid of making dark objects pop out, or giving your mechs a background. Things like that can really give a sense of scale that's helpful in keeping the eye focused and not confused.
I apologize for the criticism, just want to see people keep improving. I think it's great work.
Civil criticism is nothing to apologize for. If someone becomes angry when given that, they're behaving foolishly.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#9
Posted September 03 2014 - 03:59 PM
bkcat1, on September 03 2014 - 02:19 PM, said:
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users