MechAnt7, on September 06 2014 - 05:53 AM, said:
hendman, on September 06 2014 - 04:51 AM, said:
No way of telling if someone is friend or foe_ Sounds really, really annoying.
Well it works in TF2. And it might make people be more aware on the battlefield, which is a good thing.
Nope, people in public games are just as oblivious whether they have disguised assassins on the loose or not. The remaining few are very aware even if there are no spies.
Having to spycheck in pubs is irritating and tedious, stupid teammates will sit back and watch as a spy comes up behind you, and stupid friendly spies just get themselves killed thinking they're "UB3RL33T N1NJ4Z". Also keep in mind, radar in this game reveals you when you fire, so every "chameleon" check would be like lighting up a big neon sign pointing to your location.
There's so much stupid fuzzy bunny that comes with mechanics like this, I would just quit if they added it. We've already got enough TF2 filth piling up, let's try not to copy the entire damn game and all of its problems.
Edited by WarlordZ, September 06 2014 - 01:06 PM.