Should not be assistances a little bit more relevant in your statistics_
#1
Posted September 30 2014 - 12:15 PM
My question would be. If you get some few kills during a game, more deaths and a lot of assistances then.... Should not be assistances a little bit more relevant in your statistics / MMR_ At least at certain little degree and more than it is right now.
Could this be good_
Best.
#2
Posted September 30 2014 - 12:20 PM
#3
Posted September 30 2014 - 12:28 PM
But for example, if you are playing as an sniper providing support as much accurately as if possible for you then, from a number of assists you get I think these should be more relevant in your overall pilot skills or stadistics. _Do you know what I mean
For instance, as abandons are reducing the amount of team wins but on the contrary..... _you know
__Perhaps assistances might worth a little revision in the game. At least in those cases in which you get, for example, 2 kills / 6 deaths / and more than 10 ("hopefully coherent") assists. _no
Edited by PepeKenobi, September 30 2014 - 12:31 PM.
#5
Posted September 30 2014 - 01:04 PM
For example, people who play Technician exclusively have a high MMR because Technician usually is at the top of the scoreboard. But, Technicians usually have far more assists than kills.
[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:
#6
Posted September 30 2014 - 01:05 PM
#8
Posted September 30 2014 - 02:20 PM
mmm_yep, on September 30 2014 - 01:36 PM, said:
As it should.
However, this very rarely happens. A real assist will put damage on the mech that will allow a kill. A couple of pings from an RPR across the map isn't realistically going to do squat, but if someone kills them you still get the assist.
The only worthwhile assists are the ones that result in a kill.
If you want more credit for assists, get better at killing people.
#9
Posted September 30 2014 - 03:06 PM
I guess if you're counting the assists, then it probably doesn't mean much. In the same vein, counting kills would be the same. I've played clean up crew some games and gotten many one or two shot kills from wounded enemies.
Like any statistic, you have to know your data. In this case, pure numbers of kills or assists don't really mean much. Might be better to look at damage output per minute played.
Edited by mmm_yep, September 30 2014 - 03:09 PM.
#10
Posted September 30 2014 - 03:55 PM
DerMax, on September 30 2014 - 01:04 PM, said:
Oh, i did not know about that. Still the thread shuld be relevant enough to maintain some of + discussion methinks.....
ps. could anyone apport some of accurate light on how assists do work in the game, please_ !Thanks in advance
Edited by PepeKenobi, September 30 2014 - 03:56 PM.
#11
Posted September 30 2014 - 04:04 PM
DerMax, on September 30 2014 - 01:04 PM, said:
Well, the thread is about statistics with a mention of MMR so...I would not call it completely irrelevent.
But seriously, I hate it when people steal my kills and I then I get a 99% assist and that goes down as 1 assist. As much as a 1% assist shows up as an assist. Then I have like 14 assists and like 2 or 3 kills. It reminds me of how players always keep stealing my minion grinding on League of Legends.
Edited by Dawn_of_Ash, September 30 2014 - 04:21 PM.
#12
Posted September 30 2014 - 04:12 PM
My point at this moment would be something like: Why not softening (or benefiting) a little bit the Kills/Deaths ratio if you have a decent and coherent amount of assists during a game_
Comes to mind that maybe the minimum percentage value to validate or assign an assist is not consistent enough "as for today". I mean probably is not fair enough "yet" to make it relevant enough.
#13
Posted September 30 2014 - 05:42 PM
Your assists already contribute to your score which impacts your mmr. No I don't think they need to weigh more or kills weigh less, seems to me they've gotten this balanced well.
It's possible to have mostly or only assists and still top the scoreboard and increase your mmr. Just watch for the assist leader at the end of round - this person is often near the top of the score board.
I think what they really need to do is make k/d/a visible on the tab screen and at match end again.
#14
Posted September 30 2014 - 05:45 PM
MMR is based (partly) on points scored in each match and how you stack up against the other players in the match. Score is based on kills, the percentage of kills (assists), and any other objective game based points. Since MMR takes into account this "scale" of assists, it would probably be the best indicator available of how well you actually do in matches.
But, of course, nothing is perfect. If you don't like MMR then you'll have to come up with your own rating system.
Edited by mmm_yep, September 30 2014 - 05:48 PM.
#15
#16
Posted October 01 2014 - 12:17 AM
Countless times I have done 70-90% of the damage only to have a choice shot steal my kill.
This happens multiple times in a match. and it severely affects the MMR rating.
I also think MMR needs to be more complex than kills deaths and assists.
I have seen poor teamwork kill an MMR rating.
It's like it needs it's own rating {TEAMWORK RATING}.
Games like Siege and MA are entirely different animals compared to a Deathmatch or TeamDeathmatch.
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#17
Posted October 01 2014 - 01:42 AM
Spliff_Craven, on October 01 2014 - 12:17 AM, said:
Countless times I have done 70-90% of the damage only to have a choice shot steal my kill.
This happens multiple times in a match. and it severely affects the MMR rating.
I also think MMR needs to be more complex than kills deaths and assists.
I have seen poor teamwork kill an MMR rating.
It's like it needs it's own rating {TEAMWORK RATING}.
Games like Siege and MA are entirely different animals compared to a Deathmatch or TeamDeathmatch.
Yeah! Let's add a system similar to LoL where you get honor badges and stuff!
This is a joke and not to be taken seriously.
How would the Teamwork Rating work though_ I would love to see this implemented, even though I'm really bad at teamwork, but I want to be a team player!
#18
Posted October 09 2014 - 01:51 PM
Today I've played many piloting a Repaer with a mate of mine and we got a lot of assists and some few kills only. We gained a very low amount of HCs and XPs so I think this subsystem should be ""slightly"" revised for a more fair and coherent outcome in many cases. All this gets much more evident during matches in which players play very very defensively.. just to mention some case about this matter.
#19
Posted October 09 2014 - 02:42 PM
mmm_yep, on September 30 2014 - 03:06 PM, said:
Yeah, you get an amount of points proportionately equal to how much damage you do. Do 50% of the damage, get 50% of the points, although I think you don't get little bonuses like revenge kill or w/e. Been a little though, not sure on that last part. Still seems as fair as can be.
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#20
Posted October 09 2014 - 03:13 PM
Spliff_Craven, on October 01 2014 - 12:17 AM, said:
Countless times I have done 70-90% of the damage only to have a choice shot steal my kill.
This happens multiple times in a match. and it severely affects the MMR rating.
I also think MMR needs to be more complex than kills deaths and assists.
I have seen poor teamwork kill an MMR rating.
It's like it needs it's own rating {TEAMWORK RATING}.
Games like Siege and MA are entirely different animals compared to a Deathmatch or TeamDeathmatch.
The assit percentage is already taken into acount in MMR by proxy becasue you get a larger number of points for a larger assist percentage. Perhaps assists should simply just award more points then they do now.
To the best of my knowledge, MMR is acually simpler than K/D/A. I'm under the impression MMR is calculated soley based on the difference between your actual place on the scoreboard and your predicted place on the score board.
Watch me pretend to be good at Hawken (Twitch).
...And recordings thereof (Youtube)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users