Hyginos, on October 09 2014 - 03:13 PM, said:
Spliff_Craven, on October 01 2014 - 12:17 AM, said:
Countless times I have done 70-90% of the damage only to have a choice shot steal my kill.
This happens multiple times in a match. and it severely affects the MMR rating.
I also think MMR needs to be more complex than kills deaths and assists.
I have seen poor teamwork kill an MMR rating.
It's like it needs it's own rating {TEAMWORK RATING}.
Games like Siege and MA are entirely different animals compared to a Deathmatch or TeamDeathmatch.
The assit percentage is already taken into acount in MMR by proxy becasue you get a larger number of points for a larger assist percentage. Perhaps assists should simply just award more points then they do now.
To the best of my knowledge, MMR is acually simpler than K/D/A. I'm under the impression MMR is calculated soley based on the difference between your actual place on the scoreboard and your predicted place on the score board.
_you sure on that...
today we got a bunch of assists ((most of those with lots of damage inflicted by us) with a friend and we did not notice any generous xp nor hc earnings after the match. one other thing is the damage inflicted percentage which I understand is also relevant part of how MMR is calculated..... anyways I also think that that damage inflicted value is not yet so fairly calculated when we are talking about coherent assists...