Horrible negative mouse acceleration
#1
Posted October 11 2014 - 08:25 AM
Is there any fix for this_ I'm a low sensitivity gamer and it's borderline game-breaking for me.
#2
Posted October 11 2014 - 08:26 AM
#3
Posted October 11 2014 - 08:26 AM
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#5
Posted October 11 2014 - 08:28 AM
#6
Posted October 11 2014 - 08:49 AM
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#9
Posted October 11 2014 - 09:44 AM
Edited by Badtings, October 11 2014 - 09:46 AM.
#10
Posted October 11 2014 - 10:00 AM
To clarify, while Hawken borrows elements from twitch shooters, the flexibility of a human to turn at will is not present in a multi-ton, storey high stomping robot. So there is a fixed rate at which you can turn. You can aim within a 90 degree arc with full freedom, but once you start to turn, the mech's chassis needs to re-orient and that can only happen so quickly.
There's other simulation elements in Hawken as well, and the turn-cap is one of them. Getting stuck on walls is another, although this is glitched to hell. Fuel management, heat, all elements of simulation, rather than straight-up arena shooting.
tl;dr no 360 no-scopes 4 u
Edited by Amidatelion, October 11 2014 - 10:04 AM.
#11
Posted October 11 2014 - 11:57 AM
Massive_Assailant_Stingray, on October 11 2014 - 08:28 AM, said:
This.
As others have said before, it's a turn rate cap.
Learn to move your mouse in a more controlled fashion. As a gamer coming from other twitch shooter backgrounds, it was a bit of a transition for me, but I'm well used to it by now.
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#12
Posted October 11 2014 - 01:00 PM
Amidatelion, on October 11 2014 - 10:00 AM, said:
To clarify, while Hawken borrows elements from twitch shooters, the flexibility of a human to turn at will is not present in a multi-ton, storey high stomping robot. So there is a fixed rate at which you can turn. You can aim within a 90 degree arc with full freedom, but once you start to turn, the mech's chassis needs to re-orient and that can only happen so quickly.
There's other simulation elements in Hawken as well, and the turn-cap is one of them. Getting stuck on walls is another, although this is glitched to hell. Fuel management, heat, all elements of simulation, rather than straight-up arena shooting.
tl;dr no 360 no-scopes 4 u
Getting stuck on walls is a simulation element_ How so_
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#13
Posted October 11 2014 - 01:09 PM
TwentyFirstPilot, on October 11 2014 - 01:00 PM, said:
Amidatelion, on October 11 2014 - 10:00 AM, said:
To clarify, while Hawken borrows elements from twitch shooters, the flexibility of a human to turn at will is not present in a multi-ton, storey high stomping robot. So there is a fixed rate at which you can turn. You can aim within a 90 degree arc with full freedom, but once you start to turn, the mech's chassis needs to re-orient and that can only happen so quickly.
There's other simulation elements in Hawken as well, and the turn-cap is one of them. Getting stuck on walls is another, although this is glitched to hell. Fuel management, heat, all elements of simulation, rather than straight-up arena shooting.
tl;dr no 360 no-scopes 4 u
Getting stuck on walls is a simulation element_ How so_
Ever tried backing a trailer up through an alley_
With large vehicles, you have to be careful of moving in close confines, same goes for mechs. Your various sticky-out bits and pieces catch on things, and then damage occurs. In any mech media with pretensions of realism there's some depiction of a careless pilot getting tangled up in cabling or tripping on things they didn't see or getting clotheslined by a beam because they took that corner too fast. In Hawken this is most obvious with the grating sound that happens when you're running against a wall, but there is obviously friction when running up against objects.
It's just sometimes friction turns into wallglue. And sometimes the ground has it too (please see the friggin jumppads on Frontline).
I complain a lot about getting stuck on geometry, but that's really just my own damn fault most of the time.
#14
Posted October 11 2014 - 02:21 PM
TwentyFirstPilot, on October 11 2014 - 01:00 PM, said:
it's somewhat like driving a car or another large vehicle in real life - you have to be aware that your mech's frame is larger than you perceive it to be through the viewscreen and account for that by giving yourself enough maneuvering space. once you realize that and play accordingly you'll likely find yourself getting caught on walls a lot less
#15
Posted October 11 2014 - 02:53 PM
Beefsweat, on October 11 2014 - 02:21 PM, said:
TwentyFirstPilot, on October 11 2014 - 01:00 PM, said:
it's somewhat like driving a car or another large vehicle in real life - you have to be aware that your mech's frame is larger than you perceive it to be through the viewscreen and account for that by giving yourself enough maneuvering space. once you realize that and play accordingly you'll likely find yourself getting caught on walls a lot less
Oh, I see. I misunderstood what Amid meant when he said 'stuck on walls'.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#16
Posted October 11 2014 - 07:48 PM
sticky walls, bumpy rocks and trees (another grump about Eco as if the graphics don't worf bad enuff), really annoying when the enemy is ripping up your face.
another bit of physics i'd like to see tweaked, is if my fat C tank is backing away from a firefight, the idiot Fred blocking the hall gets rammed backwards out of the way and left to the tender caresses of your assailant, instead of him choking things up and using you as a meatshield.
i know, i know....
Edited by EM1O, October 11 2014 - 07:51 PM.
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#17
Posted October 12 2014 - 12:59 AM
in your PC's Documents, My Games, Hawken are the ini configurations but you only need to use these for advanced edits like tesselation texture resolution etc and changing stuff randomly can produce some psychedelic results so i wont detail all the edits i've made as i had made some as i wrote this post and dont wanna mess ya up
EDIT: heres an oopsie i just did https://drive.google...iew_usp=sharing
(HawkenInput.ini)
[Engine.PlayerInput]
MouseSensitivity=15.000000
DoubleClickTime=0.250000
bEnableMouseSmoothing=False
(HawkenGame.ini) (24 in lcd monitor 60 hz) res 1680 x 1050
FOV_Override=110.000000
CockpitLagFactor=0.100000
Misc:
(HawkenCamera.ini)
[HawkenGame.HawkenCameraMode_KillerCam]
bForceFirstPerson=True
ps f5 type stat fps to audit for a while until all changes are done, there are also threads with examples of graphics/colors manipulation via ini to speed up fps and or make enemies stand out in environments if thats a thing you'd do
now since your on steel series heres the meat
CPI1 i set mine at 1260 and CPI2 (toggle button on top the mouse) i set to maximum for when i'm in turret mode to turn faster
now most importantly polling rate = 1000
after this i no longer have that horrid mouse delay similar to using a mouse on a slow ass big screen plasma tv etc, and acceleration or whatever all seems ok i am doing great
ps windows "mouse" speed is slider set mid and unchecked precision
and when your mind is slow some days for whatever reason you may want to derease fov to "fps game average 80" but if you can keep up at 110 with these mouse setts you will be called a cheater alot
Edited by MechFighter5e3bf9, October 12 2014 - 10:38 AM.
#19
Posted October 12 2014 - 06:38 PM
MechFighter5e3bf9, on October 12 2014 - 12:59 AM, said:
uhh personally that's a thing I'd call cheating...
#20
Posted October 12 2014 - 06:50 PM
Beefsweat, on October 12 2014 - 06:38 PM, said:
MechFighter5e3bf9, on October 12 2014 - 12:59 AM, said:
uhh personally that's a thing I'd call cheating...
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