is 4 gigs of ram enough for playing hawken_
#1
Posted October 13 2014 - 09:39 PM
how crucial are rams when it comes to hawken.
#3
Posted October 13 2014 - 09:51 PM
#4
Posted October 13 2014 - 10:41 PM
#5
Posted October 13 2014 - 10:59 PM
#6
Posted October 13 2014 - 11:07 PM
Think USB 2.0 vs USB 3.0, not a larger USB stick.
#7
Posted October 13 2014 - 11:25 PM
#8
Posted October 13 2014 - 11:31 PM
As I said in my other post that was related to this.
The maximum amount of memory a 32 bit program can allocate in a 32-bit system is 2 gigs. In a 64-bit OS it can go as high as 4 gigs under a special condition when compiled and cannot go any higher, so someone suggesting you should use 8 when theres 4 to 6 gigs that will never be used is funny. There is no difference between having 4 gigs and having 16 exabytes (theoretical memory limit of 64 bit) when the program is a 32 bit process.
FPS, comes down to CPU speed, raw GPU power and system bus speeds between them (aka bottlenecking). You can have the fastest graphics card in the world but if your motherboard doesn't utilize its speeds on the system bus you won't get the performance out of it. Its like having a 2015 Hellcat but with the valet key where it has reduced engine power no matter how hard you have the throttle mashed to the floor.
On my system Hawken only uses right around 1 gig of memory MAX, I ran it fine during the closed betas on a system with only 2 gigs of memory, but much has changed since then, I'm pretty sure if others take a look at their memory usage when they are running Hawken, they won't show anything approaching 2 gigs in size.
Mostly increasing the amount of ram in your computer will only help you recover/switch between and run multiple applications at the same time, where you might have to wait for the memory to page to disk when the memory gets full if you didn't have enough of it free to use.
#9
Posted October 14 2014 - 02:02 AM
I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#10
Posted October 14 2014 - 03:46 AM
SS396, on October 13 2014 - 11:31 PM, said:
Not 100% sure but the 2 gig limitation per process was a Win XP one.
Also having some spare RAM in system isn't hurting since you have other software running in parallel to Hawken which leads to swap file pushing in case of tight RAM capacity.
#11
Posted October 14 2014 - 04:26 AM
#12
Posted October 14 2014 - 04:39 AM
SS396, on October 13 2014 - 11:31 PM, said:
32 Bit OS can access 2^32 = 4GB. So on a 32 bit OS you don't need more than 4GB of RAM. Some OS will use the extra Ram as Swap space. Since Hawken is a 32 bit game, you don't need more than 4GB. This will be much different when we start getting 64bit games.
#13
Posted October 14 2014 - 04:50 AM
User-mode virtual address space for each 32-bit process:
If using 32 bit windows:
2 GB or 3GB with IMAGE_FILE_LARGE_ADDRESS_AWARE set ( which is set by the compiler and i think you need the /3GB switch too)
If using 64 bit windows:
2 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE cleared (default) or 4 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE set
User-mode virtual address space for each 64-bit process:
32 bit windows is not applicable (duh.. )
8TB with IMAGE_FILE_LARGE_ADDRESS_AWARE set (default)
and if using Win8.1 or greater 128TB
Edited by shosca, October 14 2014 - 05:15 AM.
#14
Posted October 14 2014 - 07:25 AM
#15
Posted October 14 2014 - 07:27 AM
positively marvelous with Nepacaka's ini graphics/textures file tweak.
i think i can blame my 1052 mmr last year for playing on it the first year at 20-30fps before i discovered my problem.
possibly that and Jack Daniels...
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#16
Posted October 14 2014 - 07:30 AM
zorin1, on October 14 2014 - 07:25 AM, said:
if 64 bit, its 8TB not GB, and no, you don't need the switch
#17
Posted October 14 2014 - 02:19 PM
zorin1, on October 14 2014 - 04:39 AM, said:
Just some more info, even if you have 4 gigs installed in a 32 bit OS, it doesn't see and use all of it. The problem is the hardware addresses in the range from 3 to 4 gigs, that were designed to be there because they thought it would be out of bounds when they designed it years ago. Some bios have a remap memory hole feature to allow the use of that extra gig, but I never was able to get it to work with one of my old machines and I'll I ended up with was blue screens on boot.
zorin1, on October 14 2014 - 07:25 AM, said:
You are mixing up total ram for the OS, with maximum allocated ram per process. The switches are for the linker when you compile the software.
#18
Posted October 22 2014 - 12:08 AM
This is the list for Win 7 x64 :
- Starter: 8GB
- Home Basic: 8GB
- Home Premium: 16GB
- Professional: 192GB
- Enterprise: 192GB
- Ultimate: 192GB
To be sure, maybe you should post your system spec & your windows version. Because i think your problem is not the RAM. The minium req RAM for Hawken is 3Gb.
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