Killstreaks
#1
Posted October 26 2012 - 05:56 PM
#2
Posted October 28 2012 - 08:39 PM
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
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#4
Posted October 28 2012 - 09:04 PM
#5
Posted October 28 2012 - 10:48 PM
#6
Posted October 28 2012 - 10:54 PM
#7
Posted October 28 2012 - 11:06 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
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#8
Posted October 28 2012 - 11:14 PM
It might be nice to have higher XP bonuses for kill streaks though.
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#9
Posted October 29 2012 - 01:41 AM
#10
Posted October 29 2012 - 04:12 AM
The game is already showing signs of being one that gifts buff upon buff upon buff to the players that need them the least thus widening the gap between new and experienced players via unnecessary artificial means* (the gap, by virtue of game smarts, will be wide enough as it is); the game doesn't need to sell its entire soul to Beelzebub.
* Carrot-chasing does not have to equal buff-chasing. (RO2 did this [gave buffs to experienced players] and TWI have never really recovered from the steamrollering they took in part because of this decision, even after trying to level the playing field with a game mode that largely ignored the 'XP = Buffs' mechanic.)
#11
Posted October 29 2012 - 04:34 AM
Adding the buffs just greased the difficulty curve. But I would've completely ragequit RO2 forever if people started getting killstreak buffs for machinegunning my team from extreme range at random through smoke grenades (to hinder sniping on the MG's position).
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#12
Posted October 29 2012 - 05:04 AM
My concern is that F2P games rely on a steady flow of new blood to keep the model ticking over and the kind of players that see a vanguard of puffed up, artificially enhanced opposition as a challenge to overcome are somewhat rare. I don’t believe that Hawken is doing itself any favours in this regard. By all means dangle that carrot, it works, but the most successful of F2P games today manage to entice and lure money out of people without resorting to offering straight buffs.
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