Increase in game currency gain
#1
Posted October 26 2012 - 08:33 PM
In an aprox. 30 minute game I gained 82 currency. In an aprox. 45 minute game I gained 120. I was high up on the charts both games. In the first game I gained 5 credits in 3rd on the scoreboard for my team. On the second game I gained 3 credits for second on the scoreboard for my team.
This means you gain 2 and 2/3 credits per minute of play. To unlock a mech (9200) and unlock an item and internal in each slot (1550 x 6) it would take aprox. 115 HOURS of gameplay to max a single mech.
WHAT. THE. FUZZY BUNNIES.
That is INSANE. To unlock the 6 mechs you guys currently have that would take 690 HOURS. I've never played a single game for 690 HOURS. And that is if you don't buy anything that you later want to change. I'd say it should take no more than 10-15 hours to unlock both the mech and everything for it. 15-20 would be about right for every internal and item for the mech although I'd rather have the items and internals be more expensive (like 3x more expensive than they currently are) and be universal unlocks. Same with paint jobs.
I also am level 1 with my rocketeer after about 3 hours or more of gameplay and it is the mech I play 90% of the time. You should reasonably be able to gain a level per hour, hour and a half. 12-18 hours doesn't seem unreasonable to be able to unlock all the perks on a mech.
With it taking about 15-20 hours to unlock absolutely everything for a mech it would still take long enough for people to want to pay real world money (120 hours to unlock everything in the current game, and I expect you guys will keep adding mechs) but progress quickly enough that it's not a completely absurd amount of time just to max out a mech. Seriously, 115 hours for ONE mech is nonsense.
#2
Posted October 26 2012 - 08:51 PM
#3
Posted October 26 2012 - 10:52 PM
#4
Posted October 26 2012 - 11:14 PM
just so we don't make them read to many of the same topics
#5
Posted October 26 2012 - 11:30 PM
However, I did a little math on this and feel it is still a bit low:
Average per-game Hawken Points: 58XP
Cost for new Mech: 9200XP or 1030 Meteor
Cost for new items: 1550XP x 3 = 4650 or 525 Meteor
Cost for new internals: 1550XP x 3 = 4650 or 525 Meteor
TOTAL COST FOR MECH: 18,500XP or 2080 Meteor
MATH:
Buy Mech with Hawken XP @ 9200/58 = 158 GAMES!
Buy Mech AND upgrades with Hawken XP @ 18,500/58 = 320 GAMES!
Seems like it's a bit too long to "level up" into ONE new mech. I think a reduction of 20% is needed to prevent people from leaving due to grinding issues.
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#6
Posted October 27 2012 - 08:34 AM
#7
Posted October 27 2012 - 08:35 AM
c0mad0r, on October 26 2012 - 11:30 PM, said:
However, I did a little math on this and feel it is still a bit low:
Average per-game Hawken Points: 58XP
Cost for new Mech: 9200XP or 1030 Meteor
Cost for new items: 1550XP x 3 = 4650 or 525 Meteor
Cost for new internals: 1550XP x 3 = 4650 or 525 Meteor
TOTAL COST FOR MECH: 18,500XP or 2080 Meteor
MATH:
Buy Mech with Hawken XP @ 9200/58 = 158 GAMES!
Buy Mech AND upgrades with Hawken XP @ 18,500/58 = 320 GAMES!
Seems like it's a bit too long to "level up" into ONE new mech. I think a reduction of 20% is needed to prevent people from leaving due to grinding issues.
I agree.
#8
Posted October 27 2012 - 09:40 AM
c0mad0r, on October 26 2012 - 11:30 PM, said:
However, I did a little math on this and feel it is still a bit low:
Average per-game Hawken Points: 58XP
Cost for new Mech: 9200XP or 1030 Meteor
Cost for new items: 1550XP x 3 = 4650 or 525 Meteor
Cost for new internals: 1550XP x 3 = 4650 or 525 Meteor
TOTAL COST FOR MECH: 18,500XP or 2080 Meteor
MATH:
Buy Mech with Hawken XP @ 9200/58 = 158 GAMES!
Buy Mech AND upgrades with Hawken XP @ 18,500/58 = 320 GAMES!
Seems like it's a bit too long to "level up" into ONE new mech. I think a reduction of 20% is needed to prevent people from leaving due to grinding issues.
This is staggering. Considering the "Pay with Fake money OR real money" is a system used by, say, RiotGames/Tencent, look at how popular they are. It might do some good to bring the prices to be closer to theirs. Since average HAwken rounds are about half the length of a League round (Which also happens to have cheaper champions and you really don't need to upgrade everything), it might actually be better to either A: double the amount of currency you can (But not Experience), or B: lower the cost of the Mechs.
It's absurd right now.
#9
Posted October 27 2012 - 10:49 AM
What a lot of these beta tests are for is gathering data and stress testing absolutely everything. We want our open beta to be as awesome is can be, so we really appreciate you guys helping us out with this.
I can't go into detail, but overall you can expect quite a number of changes to EVERYTHING in the game, including the way leveling your mechs and how gaining HP (Hawken Points) works.
#10
Posted October 27 2012 - 11:03 AM
Saunders, on October 27 2012 - 10:49 AM, said:
What a lot of these beta tests are for is gathering data and stress testing absolutely everything. We want our open beta to be as awesome is can be, so we really appreciate you guys helping us out with this.
I can't go into detail, but overall you can expect quite a number of changes to EVERYTHING in the game, including the way leveling your mechs and how gaining HP (Hawken Points) works.
as long as my mech level doesn't reset at random times I'm fine
#11
Posted October 27 2012 - 04:23 PM
#12
Posted October 28 2012 - 12:29 AM
however I found this thread, there the poster puts forward the concept of item/chassis/weapon purchase with installation fees. This should allow for lowered mech and item costs, and allowing experimentation e.g. if you are able to move your turret to your other mech with a small install fee, instead of buying two - unless you want two.
Besides, every mech has to gain a ton of xp to get anywhere, regardless of such options
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