Someone explain the EMP to me
#81
Posted October 29 2012 - 02:51 PM
And to whoever suggested shortening the emp duration, that would make it pretty useless since it would only last for a second or two and you used an entire slot as a troll effort.
#82
Posted October 29 2012 - 03:19 PM
Beemann, on October 29 2012 - 12:59 PM, said:
killyg, on October 29 2012 - 12:41 PM, said:
As well, we'd have to have a different radius for the 3 classes anyway, since C's are much larger than A mechs and would eat a large portion of their own radius... but that's another issue
and the C-class can do things that A-class can't do, and there's nothing wrong with that. For example I can argue that C-classes benefit more from deployed items because they can afford to hang around their deployments for longer while taking a punishment. That doesn't suddenly make deployed items unbalanced when a C-class use it.
Mobility renders inherent advantages just as extra health does, they don't always have to intersect, that's why different weight classes exist. Whether mobility is overall more useful than tanking is debatable, but it's a separate discussion. It seems to me that you're trying to take weight classes out of the equation for every item, which I don't think is the right way to go. Some builds leverage certain items more effectively than other, that's the whole point of build customization.
Edited by killyg, October 29 2012 - 03:36 PM.
#83
Posted October 29 2012 - 03:24 PM
what if EMPs lasted 5 seconds for As, 4 seconds for Bs, and 3 seconds for Cs_
#84
Posted October 29 2012 - 03:34 PM
Luftwaffle, on October 29 2012 - 03:24 PM, said:
what if EMPs lasted 5 seconds for As, 4 seconds for Bs, and 3 seconds for Cs_
At least that’s what I’ve observed over the weekend. If I’m fighting against skilled players, it usually boiled down who landed that EMP first.
Hence my original suggestion of making EMP always affect the user so it can’t be used as such an powerful offensive tool.
Edited by killyg, October 29 2012 - 03:34 PM.
#85
Posted October 29 2012 - 03:43 PM
killyg, on October 29 2012 - 03:19 PM, said:
Beemann, on October 29 2012 - 12:59 PM, said:
killyg, on October 29 2012 - 12:41 PM, said:
As well, we'd have to have a different radius for the 3 classes anyway, since C's are much larger than A mechs and would eat a large portion of their own radius... but that's another issue
and the C-class can do things that A-class can't do, and there's nothing wrong with that. For example I can argue that C-classes benefit more from deployed items because they can afford to hang around their deployments for longer while taking a punishment. That doesn't suddenly make deployed items unbalanced when a C-class use it.
Mobility renders inherent advantages just as extra health does, they don't always have to intersect, that's why different weight classes exist. Whether mobility is overall more useful than tanking is debatable, but it's a separate discussion. It seems to me that you're trying to take weight classes out of the equation for every item, which I don't think is the right way to go. Some builds leverage certain items more effectively than other, that's the whole point of build customization.
Tell me, if the EMP was removed and replaced with an item that stopped fuel regen, would you considered that balanced_
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#86
Posted October 29 2012 - 03:45 PM
killyg, on October 29 2012 - 03:19 PM, said:
You don't need to hang around deployables at all... in fact they're great for flanking (which is an A mech advantage)
killyg, on October 29 2012 - 03:19 PM, said:
Health and mobility should be roughly even with balanced maps, and for the most part they ARE
EXCEPT when it comes to a single item, at which point the discrepancy becomes obvious in favour of the lighter mech
That is absolutely not how balance works
Luftwaffle, on October 29 2012 - 03:24 PM, said:
what if EMPs lasted 5 seconds for As, 4 seconds for Bs, and 3 seconds for Cs_
Would you consider it acceptable to force A's to have to use their health and firepower against that of a C mech for 3 seconds_
It's also something that would have to very clearly be explained to newbies, and distinctions between lights and mediums would have to be made more clear
#87
Posted October 29 2012 - 03:53 PM
AsianJoyKiller, on October 29 2012 - 03:43 PM, said:
killyg, on October 29 2012 - 03:19 PM, said:
Beemann, on October 29 2012 - 12:59 PM, said:
killyg, on October 29 2012 - 12:41 PM, said:
As well, we'd have to have a different radius for the 3 classes anyway, since C's are much larger than A mechs and would eat a large portion of their own radius... but that's another issue
and the C-class can do things that A-class can't do, and there's nothing wrong with that. For example I can argue that C-classes benefit more from deployed items because they can afford to hang around their deployments for longer while taking a punishment. That doesn't suddenly make deployed items unbalanced when a C-class use it.
Mobility renders inherent advantages just as extra health does, they don't always have to intersect, that's why different weight classes exist. Whether mobility is overall more useful than tanking is debatable, but it's a separate discussion. It seems to me that you're trying to take weight classes out of the equation for every item, which I don't think is the right way to go. Some builds leverage certain items more effectively than other, that's the whole point of build customization.
Tell me, if the EMP was removed and replaced with an item that stopped fuel regen, would you considered that balanced_
Fundamentally, Hawken is a class-based game. In that sense the homogenization of classes in the name of balance only serves to erode the unique identity of any given class. If everyone thinks that C-classes are at a severe disadvantage right now because its lack of mobility, then what needs to happen is for us to take a look at why C-classes aren’t filling their roles and fix that (aka turret modes need to do their job), instead of trying put every class on equal ground in every situation.
The purpose of my suggested change to EMP was to fix the egregious issue at hand, which is people getting ganked HARD in 1v1 or 1v2 because they EMPs are flying everywhere. At the same time, I wanted to preserve the other useful functions that EMP has.
But to answer your question, yes I would consider your change balanced if I was only to look at EMP independently. It would just mean that EMP serves a different role than its current implementation, a role of hunting down runners opposed to ganking/defense. And if a change like that that tips C-classes over A-classes, then go back and look at what A-class need to bring balance back to the scale.
Edited by killyg, October 29 2012 - 03:54 PM.
#88
Posted October 29 2012 - 04:02 PM
#89
Posted October 29 2012 - 04:04 PM
Phos, on October 28 2012 - 11:21 AM, said:
Quote
Edit: Talking lore for a moment, there's a perfect counter for EMP that already exists today: any conductive material. That's right, EMP cannot penetrate into an enclosure of metal, the mechs are already faraday cages and would thus be immune to EMP.
Experienced players can always use items, weapons, etc etc more effectively it's just that. No way to counter it except to make k/d restricted servers and even then some would dominate.
#90
Posted October 29 2012 - 04:11 PM
killyg, on October 29 2012 - 03:53 PM, said:
killyg, on October 29 2012 - 03:53 PM, said:
A C mech's role isn't to stand still. You're meant to get in people's faces and throw your weight around. That is a style based around pushing your firepower and health to the forefront
Turret mode is bad because it gives too little health and firepower for the amount of damage you're guaranteed to take in with it. Your survivability LOWERS with turret mode.
EMP on the other hand, forces the C mechs to try to play evasive... as the biggest and slowest mech
Again, you've yet to show how any other item works in this manner
killyg, on October 29 2012 - 03:53 PM, said:
Rotaken, on October 29 2012 - 04:04 PM, said:
Should my HEAT cannon be buffed because newbies are often bad with that gun too_
Edited by Beemann, October 29 2012 - 04:12 PM.
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