Someone explain the EMP to me
#1
Posted October 27 2012 - 10:49 AM
#2
Posted October 27 2012 - 10:51 AM
Apparently you're supposed to just run away and heavily utilize cover no matter what the circumstances are
I've complained extensively about it too
#3
Posted October 27 2012 - 10:52 AM
#4
Posted October 27 2012 - 10:54 AM
Beefsweat, on October 27 2012 - 10:52 AM, said:
The only time I don't fire at the ground with the EMP is when I bugger up my aim because I'm used to greater responsiveness in my FPS games
#5
Posted October 27 2012 - 10:54 AM
#6
Posted October 27 2012 - 10:56 AM
Hellkite, on October 27 2012 - 10:54 AM, said:
You can actually ignore this if you're just using EMP to escape of course, because you don't really need weapons to run away as fast as you can
#7
Posted October 27 2012 - 10:58 AM
#8
Posted October 27 2012 - 11:01 AM
#10
Posted October 27 2012 - 11:08 AM
Especially when its used against me cause when they land it, it's a thrill to get away, then finish the basterd after systems go back online.
Like seriously, getting hit with an emp is just another awesome bone thrown in the mix and makes for unpredictable fights. I LOVE IT:3
#12
Posted October 27 2012 - 11:16 AM
Ninjaman999, on October 27 2012 - 11:08 AM, said:
Especially when its used against me cause when they land it, it's a thrill to get away, then finish the basterd after systems go back online.
Like seriously, getting hit with an emp is just another awesome bone thrown in the mix and makes for unpredictable fights. I LOVE IT:3
What about a fight between skilled players, where one player can ambush and use that 5 seconds to kill/maim one or more skilled members of the other team with no risk_
#13
Posted October 27 2012 - 01:29 PM
If you get caught pants down in the open and the other guy hits you with it you deserve to get wrecked.
#14
Posted October 27 2012 - 01:41 PM
Finicky, on October 27 2012 - 01:29 PM, said:
"The open" comprises most of the maps, and between cloaking and radar jamming and just not boosting around you can't always tell where people are
#15
Posted October 27 2012 - 02:02 PM
#16
Posted October 27 2012 - 03:14 PM
#17
Posted October 27 2012 - 08:18 PM
During the alpha (Not breaching NDA, only said I was in it) I used the EMP and was EMP myself during game-play.
When I was using it I more often than not ended up panicking and EMP'ing myself or EMP'ing someone then chasing them down to finish the kill which usually ended up with me being surrounded by 3 enemy's.
I did not think it was overpowered as it does take some skill to accurately hit someone, it doesn't really shut you down for too long and you can still boost away sometimes safely.
I never felt like it was unfair either when someone got an EMP on me and killed me. It just makes for a more interesting battlefield environment where you need to keep yours eyes open from any type of attacks
#18
Posted October 27 2012 - 08:33 PM
#19
Posted October 27 2012 - 08:50 PM
Though I can understand your frustration as I remember the frustration back in Alpha when I got hit by it and died seconds later.
#20
Posted October 27 2012 - 09:00 PM
Previosue replys are correct, emp hits everyone, friend or foe- so ideal use is a couple mech lengths away from your intended target though I have done long range shots shutting down several enemy mechs to get the most out of its singal use.
One use a life is enough reason to count it as a wild card option that does add some extra intense moments.
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