EMEUTIER, on October 27 2012 - 08:18 PM, said:
I did not think it was overpowered as it does take some skill to accurately hit someone, it doesn't really shut you down for too long and you can still boost away sometimes safely.
Here's a way to think of EMPs (and keep in mind, my scenarios take place between experienced and equally skilled players):
EMPs negate your ability to do damage. Your only option at this point is to use your mobility to avoid taking damage.
However, A-Class mechs are inherently more mobile than B or C Class mechs.
This means that the EMP favors A-mechs over B or C class mechs, since the higher mobility of an A class means retreat is much harder, or impossible for the other weight classes. An A-class can run from a B or C class, B classes can only run from C classes and C classes can run from nobody.
An A-class can completely negate the health advantage a C-Class has over them during the duration of an EMP. By the time an EMP wears off, you can take down a C-class mechs health to below that of a stock A-class.
On the other hand, as A-classes are dependent on mobility, EMP does not effect their main strength over B and C classes.
Imagine if there was an ability that prevented you from dodging and boosting for a short period.
C-class mechs would benefit great because they can sit there and trade blows, while A-class mechs would be screwed over almost every time.
Does that seem balanced_
If you don't think so, they you shouldn't think the EMP is fine either, because it works in the same manner, with the advantage automatically going to the lighter mech.
tl;dr The problem is that the EMP isn't equally useful for all weight classes. A-class mechs benefit more and suffer less than B and C classes.
P.S.
Oh, and it's also bunny fuzzying easy to use.
Just point at the ground/wall near your target and if they aren't at mid-long range, congrats, you've just EMP'd someone.
That fuzzy bunny needs to change.