Maximum jump jet altitude.
#1
Posted October 29 2012 - 07:57 AM
#2
Posted October 29 2012 - 08:04 AM
#3
Posted October 29 2012 - 08:20 AM
ManlyManManson, on October 29 2012 - 08:04 AM, said:
ManlyManManson, on October 29 2012 - 08:04 AM, said:
+1
#4
Posted October 29 2012 - 08:46 AM
ManlyManManson, on October 29 2012 - 08:04 AM, said:
I think the upper limit needs to be explained through in-game feedback better. Maybe a signal that goes off alerting you to your maximum height vs bobbing at it trying to desperately reach a mechanically unreachable ledge.
I get what they're trying to curtail with the limit, but they're doing it in a very hamfisted, ungraceful way. Maybe we need to just increase the amount of fuel it takes for vertical thrust and get rid of the limit.
Edited by CakeBandit, October 29 2012 - 08:47 AM.
#5
Posted October 29 2012 - 09:05 AM
Swazi, on October 29 2012 - 07:57 AM, said:
Alternately, we could keep it as is, but allow mechs to sort of "climb" and lift themselves up onto ledges when you get to a certain height, instead of just hitting it with your shins and bouncing away.
#6
Posted October 30 2012 - 03:00 AM
Edited by EmFire, October 30 2012 - 03:09 AM.
#7
Posted October 30 2012 - 05:53 AM
CakeBandit, on October 29 2012 - 08:46 AM, said:
#8
Posted October 30 2012 - 07:38 AM
R3TRI8UTI0N, on October 30 2012 - 05:53 AM, said:
CakeBandit, on October 29 2012 - 08:46 AM, said:
I think we need to remove the Maximum Altitude mechanic all together. In what world does a rocket hit a ceiling and bob around until it is out of fuel. I suggest having fuel deplete at a much faster rate the higher you fly. This would make you pay for flying so high and you could fly higher in general making maps and ledges easier to navigate.
Or maybe your jets "heat up" like guns do so that they shut off when they get too hot.
#9
Posted October 30 2012 - 09:09 AM
Like, say... You can boost 10 feet off the ground. If you jump on a 5 foot tall object, you can boost 10 feet up off that object, and 15 feet off the ground. If you move off that object, you are no longer 10 feet up, but 15, and you lose that 5 feet of extra altitude, returning to the 10 foot max.
As for using more fuel going higher, I would assume they're running at maximum thrust just to lift your massive chunk of walking metal, so pouring more fuel into it would probably result in catastrophic failure.
Numbers are off the top of my head to be used as example.
My info is based on this post:
http://community.pla...low/#entry70387
Scapes, on October 26 2012 - 04:21 AM, said:
Gagzila, on October 26 2012 - 02:03 AM, said:
The "max altitude" refers to the height your mech is capable of hovering above the surface below it. You aren't hitting an invisible ceiling; your mech simply cannot hover any higher above the ground. To climb to new heights, you'll want to hover over incrementally taller platforms which will send your mech skyward again. Think of it as your mech "pushing" off the surface beneath it. This will allow you to scale many of the buildings in HAWKEN's maps.
#10
Posted October 30 2012 - 12:22 PM
Lightsworn, on October 30 2012 - 09:09 AM, said:
Like, say... You can boost 10 feet off the ground. If you jump on a 5 foot tall object, you can boost 10 feet up off that object, and 15 feet off the ground. If you move off that object, you are no longer 10 feet up, but 15, and you lose that 5 feet of extra altitude, returning to the 10 foot max.
As for using more fuel going higher, I would assume they're running at maximum thrust just to lift your massive chunk of walking metal, so pouring more fuel into it would probably result in catastrophic failure.
Numbers are off the top of my head to be used as example.
My info is based on this post:
http://community.pla...low/#entry70387
Scapes, on October 26 2012 - 04:21 AM, said:
Gagzila, on October 26 2012 - 02:03 AM, said:
The "max altitude" refers to the height your mech is capable of hovering above the surface below it. You aren't hitting an invisible ceiling; your mech simply cannot hover any higher above the ground. To climb to new heights, you'll want to hover over incrementally taller platforms which will send your mech skyward again. Think of it as your mech "pushing" off the surface beneath it. This will allow you to scale many of the buildings in HAWKEN's maps.
I understand how it works mechanically, but it's really unintuitive and frustrating. Especially as a new player trying to get away from someone who's put more lead through his guns than you. I'd like to think I'm not a slouch in that department, either.
Edited by CakeBandit, October 30 2012 - 12:23 PM.
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