What am I caught on now_
#1
Posted October 30 2012 - 07:30 AM
I vote for oval collision!
#2
Posted October 30 2012 - 07:31 AM
#3
Posted October 30 2012 - 11:01 AM
Wandering Gun #XXX
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#4
Posted October 30 2012 - 11:10 AM
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#5
Posted October 30 2012 - 11:10 AM
Edited by Aelieth, October 30 2012 - 11:11 AM.
Seriously suicidal scrapheap operator
#6
Posted October 30 2012 - 11:25 PM
#8
Posted October 31 2012 - 12:01 AM
#9
Posted October 31 2012 - 12:07 AM
BuffMyRadius, on October 31 2012 - 12:01 AM, said:
I'm so conflicted by this. I really like how the behavior is right now. It's really easy to get into and feels good, but part of me wants to see it changed, if only for a night.
#10
Posted October 31 2012 - 12:49 AM
REBEL_SST, on October 30 2012 - 11:25 PM, said:
in reality I understand it's a limitation of the physics of acceleration vs an immovable object. I know if I hit boost I'll sail right over that small step, but when it happens it's just mindboggling and annoying.
#11
Posted October 31 2012 - 12:57 AM
It's my fault because I am not properly aware of my surroundings.
It's my fault because I am not properly spatially aware.
It's my fault because, basically, I'm not paying attention.
The only exception to this would be getting stuck on other mechs.
Doesn't make a sound. You just kind of stop, so if they're behind me or to my side, I'll be all "WTF_" for a moment.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
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#14
Posted October 31 2012 - 07:44 AM
its a bit better than seeing 2 mechs moving (or one running away) while waiting the cooldown, and surely more in tune with the dogfights than adding a melee weapon.
#15
Posted October 31 2012 - 07:51 AM
I do like the roughness against a wall, but sometimes it doesn't actually make contact and you don't hear the noise. That's when it becomes frustrating and I wonder why I can't go left.
HOWEVER there are things on the ground, which you'd presume to be a flat surface, to stop you from moving. Alley is full of things like that. There's one ram that you need to JUMP over because trying to walk up it is physically impossible.
#16
Posted November 02 2012 - 05:56 PM
#17
Posted November 10 2012 - 03:12 PM
AsianJoyKiller, on October 31 2012 - 12:57 AM, said:
It's my fault because I am not properly aware of my surroundings.
It's my fault because I am not properly spatially aware.
It's my fault because, basically, I'm not paying attention.
The only exception to this would be getting stuck on other mechs.
Doesn't make a sound. You just kind of stop, so if they're behind me or to my side, I'll be all "WTF_" for a moment.
Invisible walls aside, I agree (as well as agreeing on the whole stuck on other mechs thing. There have been a few times where I couldn't even move away properly, though this doesn't happen often enough for me to determine exactly what the issue is)
..Though I wouldn't mind round collision. Getting stuck IS annoying, no matter how badly one may have messed up
Edited by Beemann, November 10 2012 - 03:13 PM.
#18
Posted November 10 2012 - 04:58 PM
#19
Posted November 13 2012 - 11:34 AM
#20
Posted November 13 2012 - 01:56 PM
The collision boundaries are just too liberal overall imo.
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