- It disables any movement when you pull it up. This makes it feel very static, and come on if a mech can fire weapons and use items and move at the same time, pulling up a map over the HUD should be cake. Best times to use this would be when exiting out of base and walking forward, checking where you are needed most. This gives players more strategy. And under no circumstances is it a good idea to pull it up when you are at possible range of any enemy because you become a sitting duck (I can understand your vision being occupied-this would be the natural downside). It just doesn't feel useful if you can't check it while getting to where you need to be. Edit: Also not to mention there's basically a global cooldown effect to pulling it up/taking it down, which doesn't help.
- The player names with lines leading to their arrows is straining and annoying. While checking the map, it shouldn't take more than a couple mere seconds to read where each of your allies are. With the line method, it feels like one of the maze games trying to see where they end up. It takes up way more time and effort to see which arrow is which. I can understand that the devs maybe didn't want to have nameplates over the player arrows covering up space/each other, but I think if done correctly it would still be a vast improvement. Heck, even putting a legend of each of your allies and having a separate color for each person with their arrow being that color could work.
Edited by Culex, October 31 2012 - 10:19 PM.