Maybe a health bar in scoped view (and a 2 other idea's)
#1
Posted October 30 2012 - 03:21 PM
Maybe also other maps for the siege type, but i think you are already working on it
and maybe some more maps then these 4, but have to say: every one of these 4 maps is awesome in its own ways
Thanks for this opportunity to play this game, I loved every bit of it
Hope to be able to play soon ^^ Thanks again!
Kind regards
Tijgerbos
#2
Posted October 30 2012 - 03:23 PM
#3
Posted October 30 2012 - 08:22 PM
Also love the game, great fun
Edited by innvert, October 30 2012 - 08:23 PM.
#5
Posted October 30 2012 - 11:00 PM
innvert, on October 30 2012 - 08:22 PM, said:
This.
I am matter... I am antimatter... I can see your past... I can see your future...
#6
Posted October 31 2012 - 12:53 AM
#8
Posted October 31 2012 - 01:39 AM
To be honest, I kind of enjoy not having a health bar in scoped mode, since it works both ways.
I often find myself in a countersniping role (especially during siege), and there's a satisfaction in busting up some other sniper who's too focused targeting someone else in scoped mode.
Edited by Ryujin, October 31 2012 - 01:39 AM.
#9
Posted October 31 2012 - 02:00 AM
Edited by bad_robot, October 31 2012 - 02:00 AM.
#10
Posted October 31 2012 - 02:20 AM
bad_robot, on October 31 2012 - 02:00 AM, said:
That's Perfect.
Subdivision, on October 31 2012 - 01:03 AM, said:
Y'know that SERIES OF VIDEOS I'm always linking to_ I've watched all of them probably multiple times. I follow popular games and design trends in gaming. I can't even fuzzing code in java, but I'm starting to be able to spot root problems and provide efficient solutions. Or at least ones that sound viable on paper.
I try to not make any post about a problem without attempting to supply an answer. ALL FOR THE SAKE OF GOOD BETA FEEDBACK!
But seriously, watch these. It'll change the way you play and think about games. Some of it might be obvious to you, but it's marvelously interesting stuff.
Edited by CakeBandit, October 31 2012 - 02:21 AM.
#12
Posted November 01 2012 - 01:18 AM
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