Simulated custom AI gamplay footage.
#1
Posted October 31 2012 - 04:34 AM
#2
Posted October 31 2012 - 04:53 AM
Urvanis, on October 31 2012 - 04:34 AM, said:
Very nice. I'd wonder if this would be considered a serious hack but personally I like it too much to think badly of it. Plus it's a talking AI relaying info you already have so lots of awsome points for you good sir.
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#3
Posted October 31 2012 - 04:55 AM
#4
Posted October 31 2012 - 04:58 AM
Lithium03, on October 31 2012 - 04:55 AM, said:
It's pretty obvious when you look at the radar that a scrambler is deployed, erratic red dots and usually far more than you usually see in a standard game. An audio cue isn't that much of an advantage
Edited by Inny, October 31 2012 - 05:01 AM.
#5
Posted October 31 2012 - 05:18 AM
Edited by iSpitFire, October 31 2012 - 05:18 AM.
#6
Posted October 31 2012 - 05:44 AM
Lithium03, on October 31 2012 - 04:55 AM, said:
iSpitFire, on October 31 2012 - 05:18 AM, said:
There is nothing being automated, This is me reacting to circumstances via Hotkeys. Every voice you hear in this video is being done manually in real time, which is why some times there is a delay, or some moments that would seem like a good time for a cue don't happen, I'm still playing the game as its going on. The reason I want access to the sound files is that a lot of these events have sound effect cues. cues that I would like to modify to simulated my AI. I wont have an advantage what so ever. The way I'm doing it now, I've got a disadvantage, as I'm needlessly hitting keys to provide immersion.
Edited by Urvanis, October 31 2012 - 05:46 AM.
#7
Posted October 31 2012 - 05:50 AM
Mainly watched the vid cause I remembered playing against you once and you def had a quality inf playstyle. (Decent players so few and far between the good ones stood out )
Good vid, I know some people could learn a few things from this
#8
#9
Posted October 31 2012 - 06:32 AM
btw, first time i saw this i thought about enemy AI for target practice. I really want this in this game!!
#10
Posted October 31 2012 - 07:08 AM
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