[Suggestion] Siege mode Ballance
#1
Posted October 31 2012 - 10:53 AM
My brief suggestion based on my experience with it so far: the battleships could stand to be more resilient to mech fire. As it stands, I think a turtling, defensive team that doesn't secure the AA can stalemate the game a little too strongly by focus-firing the enemy battleship out of the sky. It should still be a viable option to take it out after a few missiles have hit it, but not full to dead without contesting the hill. Shooting down the battleship should be doable enough to encourage the attacking team to advance from the AA and engage the defenders, to prevent them from shooting down a weakened battleship and forcing a score, but not so much that holding the AA isn't actually necessary to prevent scoring.
#2
Posted October 31 2012 - 11:11 AM
The_Ulf, on October 31 2012 - 10:53 AM, said:
My brief suggestion based on my experience with it so far: the battleships could stand to be more resilient to mech fire. As it stands, I think a turtling, defensive team that doesn't secure the AA can stalemate the game a little too strongly by focus-firing the enemy battleship out of the sky. It should still be a viable option to take it out after a few missiles have hit it, but not full to dead without contesting the hill. Shooting down the battleship should be doable enough to encourage the attacking team to advance from the AA and engage the defenders, to prevent them from shooting down a weakened battleship and forcing a score, but not so much that holding the AA isn't actually necessary to prevent scoring.
Maybe have the battleship use some form of shielding that only the AA can destroy perhaps_ That way AA securing is a viable option.
#3
Posted October 31 2012 - 11:17 AM
Quote
That sounds like a good idea.
#4
Posted October 31 2012 - 11:20 AM
#5
Posted October 31 2012 - 11:47 AM
It is kinda hard to balance things like this. Pub games in the beta consist of vets and newbs. You will always find someone in the team who doesn't get the idea of how to handle situations yet or just strolling like a jerk/camp in ridiculously stupid spots. I often find myself to be the only one trying to disturb the enemy base while they shoot down our ship despite my mates doing a great job of defending the aa before that.
To see if it is really imbalanced you will prolly need to wait for another beta phase with more players and more time for them to get the hang of the meta game. Right now it never occurred to me that shooting down the ship without aa is imba since I haven't played a game with coordinated enemies where all would camp from start to finish to gun down that ship (only see 3-4 ppl doing it at a time, and most of the time I can manage to disturbe them or they are too late anyway). Sure thing is that you can gun down the ship pretty fast but like you mention above the attackers can also team up and try to spawn camp the enemy base. Both sides need to be coordinated to determine the balance of the outcome. It is not possible to judge during cbt-1 (that applys to alot of other balancing suggestions posted by newbs too).
Some beta newbs post kinda horrible feedback while not having enough experience with the game which is bugging me alot. Your thread is fine though : ).
SilentCid, on October 31 2012 - 11:11 AM, said:
knorp, on October 31 2012 - 11:20 AM, said:
edit: some vets user mentioned in other threads that the battleships gets more health and better weapons with each spawn. So on the long run it will get harder to gun down that thing with just mech weapons anyway.
Edited by Arcana13, October 31 2012 - 01:12 PM.
#6
Posted November 18 2012 - 01:16 PM
#7
Posted November 19 2012 - 07:29 PM
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