Hawken Weapon Specification Assessment
#1
Posted November 03 2012 - 03:28 PM
What I want to touch base on is the arsenal balance of rapid fire--precision--launcher--burst shot based weapons.
What is your current thoughts on the weapon pool of HAWKEN_ Are you happy with the current iteration, or would you rather see more of a specific kind of weapon in the coming beta_
So far I feel like it isn't TOO unbalanced. There seems to be a nice mix of launcher/explosive and rapid fire type weapons, but only a couple spread shot and precision based weapons. With CBE2 on the horizon I would like to see more burst/spread shot-like and precision based weapons. So far only a couple rifles are introduced and more weapons like the flak cannon seem to be missing. I want to see Adhesive Games implement some surprising intuitive arsenal in CBE2 like the torch repair-launcher to come.
"God is not on the side of battalions, but on the side that shoots best"
#2
Posted November 03 2012 - 03:33 PM
Also, bit off topic, but I'd pay for cool cosmetic weapon variants.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted November 03 2012 - 03:39 PM
#4
Posted November 03 2012 - 03:41 PM
DUDE. I would like to see some purchasable weapon skin variants too! I just don't want to see the lame camo-skin for weapons that seems to be a trend now..
"God is not on the side of battalions, but on the side that shoots best"
#5
Posted November 03 2012 - 03:56 PM
A launcher that carries a dozen or more unguided rockets. They would be relatively low damage in relation to other explosive weapons, but would allow for rapid fire.
I keep having other ideas run through my head, but I'm not convinced they could be implemented in a decent manner.
Things like:
Flamethrower (Primary) - Low short range sustained DPS. Low DPS offset by somewhat impairing target sight and affecting target heat somehow.
Tesla Coil - Mid range bolt of electricity. Very accurate. Moderate charge/reload speed. This would be a weapon that sits somewhere between the Slug and Sabot. (While I think it would be cool for the electricity to have a secondary effect similar to the EMP, I just can't see how that could be balanced, because EMP on demand is just plain OP if the effect were to have any sort of meaningful duration, any sort of % to EMP is a RNG mechanic. And RNG is bad and should die in a fire.)
Artillery cannon (Secondary) - Large splash, moderate damage, slow reload (problem is, I just see something like this thing being spammed, and I'm against spam... unless it's actual edible SPAM.)
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#6
Posted November 03 2012 - 04:15 PM
#7
Posted November 03 2012 - 04:25 PM
"God is not on the side of battalions, but on the side that shoots best"
#8
Posted November 03 2012 - 04:27 PM
I made a lengthy post about the flamethrower, and the tl;dr version is I don't like a weapon that messes with the opponents heat, as a weapon that is thematically a flamethrower should. However, the most balanced version I felt was a weapon with DPS lower, but comparable to SMG/AR. Have a poor heat-to-damage ratio, so trading popshots with other weapons is bad, enough heat on the enemy so that in a head-to-head fight their heat-to-damage ratio becomes worse than yours.
A laser could be cool, as could a tesla coil. The issue is overlap with HEAT, Slug, SA hawkins and Sabot. It's nice that each weapon in hawken does function differently
#9
Posted November 03 2012 - 07:46 PM
NotKjell, on November 03 2012 - 04:27 PM, said:
A laser could be cool, as could a tesla coil. The issue is overlap with HEAT, Slug, SA hawkins and Sabot. It's nice that each weapon in hawken does function differently
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#10
Posted November 04 2012 - 02:43 PM
There's definitely room for other weapons, though. I could see weapons that are melee range but do devastating damage, for example.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted November 04 2012 - 03:26 PM
I think it works best as a mid-range gun, All it really needs is a good secondary weapon to complement its optimal range.
Can't wait to see all the new weapons and mechs that the devs have in store for us.
#12
Posted November 04 2012 - 03:38 PM
Crimson_Corsair, on November 04 2012 - 03:26 PM, said:
I think it works best as a mid-range gun, All it really needs is a good secondary weapon to complement its optimal range.
Can't wait to see all the new weapons and mechs that the devs have in store for us.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#13
Posted November 04 2012 - 03:49 PM
#14
Posted November 04 2012 - 04:03 PM
On a Sharpshooter, however, I much prefer the Slug Rifle for both close and long ranged combat. When sniping, you have very brief attack windows and thus want to load up on burst DPS. Somewhat counterintuitively, I also prefer it for brawling. Even though the SA Hawkins has much higher raw DPS than the Slug Rifle, you can't out-DPS someone with an Assault Rifle or Point-D Vulcan anyway and will simply lose a stand up fight, so the most effective strategy seems to be doing the squirrel thing and restricting line of sight during weapon cooldown. i.e. Maximizing burst DPS is still the best option when shooting people point blank in the face.
Edited by Tezkat, November 04 2012 - 04:06 PM.
More HAWKEN gameplay videos at Mech.TV.
#15
Posted November 04 2012 - 04:38 PM
Tezkat, on November 04 2012 - 04:03 PM, said:
On a Sharpshooter, however, I much prefer the Slug Rifle for both close and long ranged combat. When sniping, you have very brief attack windows and thus want to load up on burst DPS. Somewhat counterintuitively, I also prefer it for brawling. Even though the SA Hawkins has much higher raw DPS than the Slug Rifle, you can't out-DPS someone with an Assault Rifle or Point-D Vulcan anyway and will simply lose a stand up fight, so the most effective strategy seems to be doing the squirrel thing and restricting line of sight during weapon cooldown. i.e. Maximizing burst DPS is still the best option when shooting people point blank in the face.
Agreed. One thing I would like on the hawkins is a bit different sound/look/feel to it. Make it feel more like dual autocannons or something instead of just another gun shooting bullets. A loud 'thud' with each shot. Maybe drop firing rate to go along with this from about 4 bullet per second to 3. A small buff to overall DPS would be nice.
#16
Posted November 04 2012 - 04:52 PM
Perhaps it would be more effective on an A class mech_
More HAWKEN gameplay videos at Mech.TV.
#17
Posted November 05 2012 - 06:59 AM
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#18
Posted November 05 2012 - 07:17 AM
DarkPulse, on November 05 2012 - 06:59 AM, said:
Sustained DPS seems more in the vein of the Beserker.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#19
Posted November 05 2012 - 08:13 AM
AsianJoyKiller, on November 05 2012 - 07:17 AM, said:
Sustained DPS seems more in the vein of the Beserker.
If they beef it up, perhaps...
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
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