Post match Siege mode cinematic
#1
Posted November 05 2012 - 04:45 PM
Do you guys even care about the explosion sequence at all_ Would you rather have it stripped all together and get on with the next match_
From A2-CBE1 I like the new enhancements of the explosion sequence post match, but I feel like a bit more effort can be put Into it so it's more enjoyable after a long match. Could be just me and thinking about it too much, but I feel like it can use an upgrade come CBE2.
Is it the point at which the camera is located or is the explosion sequence losing that "blockbuster" feel to it_
As a kid growing up one of my many favorite games had to be Star Fox64. The visuals were appealing for it's time and the gameplay was fun, but the explosions after sending the death train off course or killing a boss was amazing and felt worth while for the time put in to finishing the task. The explosions would be a giant chain reaction of awesomeness and as a kid it delivered the sense of accomplishment and destruction laid before you on the screen.
That was the first thought I had once I saw the Siege post match explosion sequence and felt right away it could be 'amped up.' The explosions feel too controlled like a demolition rig and lacks the feel of the structure totally being blown apart.
Maybe the addition of camera interaction to the scene is needed to reach past the 'fourth wall' to influence the user a bit more. An addition like having the camera shake, crack, or get dusted with particles/shrapnel of the explosion could aid in bringing a richer explosion sequence.
I love this game and the team behind it, but I just want to see their creative soul pushed a bit more:]
What is your thoughts on this subject_
"God is not on the side of battalions, but on the side that shoots best"
#2
Posted November 05 2012 - 06:00 PM
Hey, how about depending on how close the game was (1-0 bars remaining), the more epic the final cutscene was_ Maybe like different endings for different scores_ Yea just trying to be creative, but it's probably more work than the game needs. Even if the the base exploded in a different fashion each time, it would be a cool little feature, so it makes the cutscene a little extra special.
I am matter... I am antimatter... I can see your past... I can see your future...
#3
Posted November 05 2012 - 07:14 PM
"God is not on the side of battalions, but on the side that shoots best"
#4
Posted November 05 2012 - 08:29 PM
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#5
Posted November 05 2012 - 07:38 PM
I'm a weirdo when it comes to games. I have to know the story, what's being fought for. And if the game incorporates a story into the multiplayer, I'm very happy. Bonus points if they somehow affect the single player story, or vice versa.
#6
Posted November 05 2012 - 08:08 PM
#7
Posted November 06 2012 - 05:15 AM
It doesn't need to be mega-pretty in closed beta, or even open beta. Plus a destructable base is a bit harder to make in UDK than what is basically happening (they're triggering explosion effects on the base Static Mesh).
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#8
Posted November 06 2012 - 06:35 AM
"God is not on the side of battalions, but on the side that shoots best"
#9
Posted November 06 2012 - 09:38 AM
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