Continuous Blood Shed
#1
Posted November 08 2012 - 07:45 AM
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#2
Posted November 08 2012 - 07:50 AM
It would also be a right pain to work on network code or server side stuff if they were to have them open and running not to mention all the whining the frequent server downtimes would cause on the forums if they were to do this.
#3
Posted November 08 2012 - 07:57 AM
It's certainly important to be safe as well as add new features, but as long as the user-proofing is done before it gets handed to us to test, it's okay, and it's very important to try and break it before handing it to a hundred thousand people, because if you don't find the break and fix it first, they will find it.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
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#4
Posted November 08 2012 - 08:30 AM
#5
Posted November 08 2012 - 08:41 AM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#6
Posted November 08 2012 - 04:55 PM
Fragxile, on November 08 2012 - 07:50 AM, said:
It would also be a right pain to work on network code or server side stuff if they were to have them open and running not to mention all the whining the frequent server downtimes would cause on the forums if they were to do this.
Everyone knows that at least half if not more of the open Beta participants don't test at all so I would disagree they are the grinders and whiners of the problems that already been found ...the true testers are from the Alpha and Closed Beta, so once you open a game to the public its anarchy.
Elix, on November 08 2012 - 07:57 AM, said:
It's certainly important to be safe as well as add new features, but as long as the user-proofing is done before it gets handed to us to test, it's okay, and it's very important to try and break it before handing it to a hundred thousand people, because if you don't find the break and fix it first, they will find it.
You know as well as I do Open beta is cannon fudder besides the last beta was server tweaks and code test run as well as a new client launch. I noticed a lot of texture glitches where you can get shot through and because of a short 1st beta it is still there and there still more maps to glitch proof, where are the collisions... Besides devs knew the job was dangerous when they took it...
Win7 Home Premium 64bit, AMD Athlon ™ II X4 620 2.60 GHz, 6GB ram, Geforce GTX550 Ti 2gb
#7
Posted November 08 2012 - 07:08 PM
One of the biggest things we're testing is our back-end systems and servers. We're trying to make sure we get as many people as possible to play during the short periods to see if things break (and they did during closed beta 1, so - success!). We all want the open beta to be as smooth and awesome as possible, and thanks to you guys it will be
Only a month or so to wait!
#8
Posted November 08 2012 - 10:20 PM
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