Award Hawken Points more quickly_
#1
Posted November 08 2012 - 02:30 PM
I'm not saying that gaining points should be effortless, because that would make the game boring and would render the ability to pay for points useless. However, on the other hand I don't think the developpers want people to get frustrated because it takes them unseemly amounts of time to get enough points for a new mech and lose interest in the game for that reason.
So, touchy subject, I know, but if the rate of awarding Hawken points after matches could be increased just SLIGHTLY, I feel like it would make the game more rewarding for players who are unwilling/unable to pay for points without making it too easy for them at the same time.
#2
Posted November 08 2012 - 02:38 PM
That said, the devs obviously want to incentivize buying Meteor Points over the Hawken Points - it's the whole basis behind the "Freemium" model, after all. However, since we're in beta, we can't exactly buy Meteor Points just yet...
I do think the Hawken Points rate is probably fine; the most I'd want to see it boosted is another 50% tops (I had said it should've been increased 2-3x from CBE1; it was doubled, so another 50% would make it 3x) because if it goes much higher, there will be little point to buying Meteor Points.
Example:
Let's say you play a Siege match. You do pretty good, your team wins, takes about 25 minutes.
- CBE1: You would get about 125 Hawken Points. HP doubler can make this 250.
- CBE2: You would get about 250 Hawken Points. HP doubler can make this 500.
- Cost for a mech is still the same (9200 Hawken Points, 1030 Meteor Points), so...
- Matches to earn in CBE1: 73.6 without doubler, 36.8 with doubler
- Matches to earn in CBE2: 36.8 without doubler, 18.4 with doubler
Simply put, the idea is you either pay with time, or you pay with money. The devs obviously want to incentivize the money option, but they also need to make sure the "no-money" option, while longer, is still viable. They're at about the sweet spot in that regard, but there could definitely be a call for a 50% increase. No higher though.
Also, we don't know if they plan to do stuff like free double XP/Points weekends or whatever. I wouldn't be surprised.
Edited by DarkPulse, November 08 2012 - 02:42 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#3
Posted November 08 2012 - 02:50 PM
#4
Posted November 08 2012 - 07:00 PM
We also agree that it's probably still too low. For closed beta 2 we just did a straight 2x increase over CB1, but you'll see some other adjustments and new systems for closed beta 3 and beyond
#5
Posted November 08 2012 - 07:08 PM
#6
Posted November 08 2012 - 09:02 PM
Saunders, on November 08 2012 - 07:00 PM, said:
We also agree that it's probably still too low. For closed beta 2 we just did a straight 2x increase over CB1, but you'll see some other adjustments and new systems for closed beta 3 and beyond
Now if I can just get some new Meteor Points so that I don't have to grind like mad for this beta phase, that'd be swell.
That said, I was a bit off in my calculations - an average Seige match if it takes that long is only giving me about 150 Hawken Points... so yeah, it'd be grind city at this point.
I would say if the average round is 250-375 HP for a Siege Match of that length (without boosters) it'd be decent. But that's just my two mini-Lincolns.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#7
Posted November 08 2012 - 09:17 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#8
Posted November 08 2012 - 09:43 PM
Elix, on November 08 2012 - 09:17 PM, said:
That's good to hear! I spent my last meteor points to try out the Rocketeer mech, quite frankly I'm disappointed in it. (Maybe I just suck with it).
#9
Posted November 09 2012 - 12:14 AM
[ADH]Saunders, on November 08 2012 - 07:00 PM, said:
We also agree that it's probably still too low. For closed beta 2 we just did a straight 2x increase over CB1, but you'll see some other adjustments and new systems for closed beta 3 and beyond
Off topic but new systems would very much be enjoyed. I feel like the changes from CBE1 to CBE2 were almost non-existent besides server stability (which was accomplished at the end of CBE1) and working settings (please don't get me wrong, fixed bugs is amazing but I feel like there is much more work to be done).
On topic: I agree that a slight increase in the amount of Hawken Points would be a good idea.
#10
Posted November 09 2012 - 12:50 AM
Elix, on November 08 2012 - 09:17 PM, said:
I should know; I'm the peculiar porpoise who started the topic.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted November 09 2012 - 06:21 AM
[ADH]Saunders, on November 08 2012 - 07:00 PM, said:
We also agree that it's probably still too low. For closed beta 2 we just did a straight 2x increase over CB1, but you'll see some other adjustments and new systems for closed beta 3 and beyond
Well, I'm glad to hear that. I knew starting the thread that it was probably still a work in progress, but it's nice to hear that it's in consideration. It would be nice to be able to try a heavy mech before the open beta starts.
#12
Posted November 09 2012 - 09:10 AM
[ADH]Saunders, on November 08 2012 - 07:00 PM, said:
We also agree that it's probably still too low. For closed beta 2 we just did a straight 2x increase over CB1, but you'll see some other adjustments and new systems for closed beta 3 and beyond
#13
Posted November 09 2012 - 11:28 AM
On a semi-regular basis we'll be offering free mechs so you eventually can try them all prior to spending hawken points on them. It sucks pouring a bunch of points into something that you have zero clue about!
#14
Posted November 09 2012 - 12:05 PM
#15
Posted November 09 2012 - 01:34 PM
[ADH]Saunders, on November 09 2012 - 11:28 AM, said:
On a semi-regular basis we'll be offering free mechs so you eventually can try them all prior to spending hawken points on them. It sucks pouring a bunch of points into something that you have zero clue about!
It's why I planned to try out Infiltrator and Rocketeer this cycle, but I need Meteor Points before I can do that.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#16
Posted November 09 2012 - 01:35 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#17
Posted November 09 2012 - 01:43 PM
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#18
Posted November 09 2012 - 05:17 PM
Dunno how but my son managed to get the Rocketeer Mech with hardly any game play at all_
Seeing it's still beta it'd be nice to have the Hawken rate bumped up so we can properly test the additional upgrade components and other Mechs before the 'great wipe' upon release!
All in all a damn fine game to play!! (and the kids are glued to my screen watching)
Unreal Old Friends
#19
Posted November 09 2012 - 08:39 PM
#20
Posted November 09 2012 - 08:49 PM
As of now it takes kinda long to even buy basic Equipment.
H.P. Lovecraft
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