OrbitaLinx, on November 09 2012 - 05:41 PM, said:
Is not learning curve, ur already shifting W A D and ur not supposed to shift S___ Thats just rediculous. Further more every other mech game I have played that has a boost, has had a revers boost but if players are against reverse boost that has been in every mech game that has a boost mode.. than I'd rather have no reverse boost and no 180 degree turn around or the game is broken.
So just because every other game has it, this one should too_
Sorry, things don't work that way.
Also, the game isn't "broken" just because you can't boost backward risk-free. Again, the way it works now penalizes you for making a bad tactical move - as it should. You stumble into a nest without precaution, then yes, you deserve to possible take a few bullets in the back; you should've had someone watch your six or else been more prepared, just in case.
The players who are best at this game actively incorporate not only 180s into their play, they also factor these into the fights. I've gotten my share of kills by chasing down people who made a bad decision and met the business end of my guns thanks to it.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
I should not have to sacrifice all boost to not have the engine turn my mech around when I try to keep my enemy at range and properly targeted.
You should also not zip into a bad situation without assessing your enemies. If you go there and there's 2-3 enemies on the point, why should you be able to zip back out, risk-free, and get to a distance where you can give them a free shot or two_
It's called strategy. The whole idea of the 180 turn is so that you can't just back out of a bad play and see where your enemies are.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
I should not have to releas shift in order to move backwards in fast action close quater combat.
While technically true, you also shouldn't be moving directly backwards either except for small amounts at a time. You should be using your side boosts to some extent, or 180-boost-180.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
You have to further understand that I do NOT turn around on an enemy in combat, I dot NOT run away. I have been trained that to turn ur back on an enemy is to die. I will never use it other than unintentionally or not in close combat. Further more when did games start "punishing players."
If you're the type who never runs away, I hope you never play me because I'd chew you up happily. There is nothing wrong with strategically running - the trick is to do it in a controlled manner. Just outright tucking your tail almost never works; it's all about making use of what you have. I have managed to kill people who chased me after I was wounded; I've even sacrificed one of my turrets to ensure I get into my base with a good amount of EUs in the tank in siege matches by making use of narrow pathways and making the turret directly block the enemy from following.
You need to train yourself out of that mindset, because if you're going to slug it out, you're going to lose more often than you win. The really good players know when to break off a fight; if you toe-to-toe it 24/7, you're going to lose some fights you could've won if you'd retreated a bit and prepared.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
Now thrusting in reverse is just good sound and obvious tactic, its called KEEPING YOUR ENEMY AT RANGE and is indeed a standard military tactic. Turning tale and running is only standard to the french and last I herd the game is not french. Now I can see this feature being used to spot enemys and to snipe as the tactic in sniping is to fire and change possition emediatly.
Ah, but no, because then everyone would be using the classes that are accurate. Classes like Brawlers or Berserkers would be nearly useless because these classes are not about range. Some mechs will actually want to get close; the backdash prevents that nearly entirely, if it's just slapped in with no changes from forward boosting.
Number two, I'm sure more than the French have pulled off tactical retreats.
Number three, the game actually is in French. It's also in German and Spanish.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
Further more every other game in existance has set turn arround, or look back to X for this exact reason.
Really_ I remember the first two Resident Evil games didn't even have a quick turnaround key combination, but Resident Evil 3 did. And that button was... wait for it... Backwards + Action. So there goes that theory!
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
If ur fighting me up close or far away if u use 180 degree turn around ur going down lol
If you toe-to-toe me, you're the one going down. Ask people who've played me; I've got a well-earned rep here.
That said, I'd probably try it anyway, just to prove you wrong.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
Reverse boost also has the added bonus of making close combat more interesting because both player now have a full range of movement and can have extremely intense battle's bast on reflexes, hand eye acuity and skill.
No it doesn't. It just means combat becomes 75% running away, 25% shooting. It means A-Class mechs will always be able to play keep-away from B-Class and C-Class mechs. This makes A-Class more proportionally powerful than they should be.
Or to put it another way, it'd
slow the combat down.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
By your deffinition if u are directly engaging an enemy at ur 12 and a new enemy jumps down from a building at your 9 you should not be allowed to move backwards to avoid getting hit by a rocket on ur left but should instead just die or be forced to turn around and die with no kill.
Wrong. What I would actually do is I'd boost forward to avoid the rocket, then side-dash to the right to place them approxiamtely at 10 and 7, and move away from the walls. This way, I have less chance of being splashed. Of course, if it's a C-Class Rocketeer, I may well retreat a bit more, if to get some cover between me and him, so that I can needle him without him having a clear line of sight on me.
But you, however, would toe-to-toe him! This is why I will kill the Rocketeer, and you will be a pile of scrap metal.
OrbitaLinx, on November 09 2012 - 05:41 PM, said:
Further I have indeed gotten used to it, it is still impossable to completely avoid and I still dont like it at all. I simply want it off my W A D S. Wheather there is a reverse boost or not is far less of an issue it makes sence but its not enough to ruin combat. I dont care if it is still in the game I just want it of my W A D S.
And I want it on mine.
I could see making it an optional thing perhaps, but to me, Back + Boost is engrained as a 180.
You could probably actually edit your INI to remove it, although I'd strongly advise against it, for very obvious reasons.