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Invisible walls....


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#1 OrbitaLinx

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Posted November 08 2012 - 05:12 PM

There appears to be a few more of them now... 0.o I and another can report a couple deaths to this.. One specifice was between a wall that came down then went in and came down, me in a light mech, and a dome buit into the ground texture.. More af a poorly placed dome i suppose but there are also invisable walls in the middle of a map where there are perfact places to land and heal or shoot with no way to get of the map, meybe these need to be tweeked as well. Any how just letting it be know of a few stick placed on the maps now and a couple of invisible walls that dont make sence...

#2 DarkPulse

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Posted November 08 2012 - 05:16 PM

Take screenshots and post them.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#3 Sparkard

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Posted November 13 2012 - 03:49 PM

Reporting an invisible wall bug (with pictures :) )
  • Summary: There's an invisible(almost) wall on Titan SG map. There are "detals" lights hung on this wall (see screenshots). The problem is that if you're boosting after the enemy, you wont even see those little things on that wall untill you're about to crush into them, They simply pop out of nowhere.
  • Steps to Reproduce: Start at the Sentium base,exit the base, turn left.
  • Frequency: always.
  • Severity: 4
  • Additional Notes: That wall is pretty big and in a place that players often pass through. Fighting in that location may be very confusing because of that wall. While running back into the base it's still pretty hard to notice there's a wall.
  • System Specs: Dell 1749, game video setting set on the lowest possible.

Screenshots:

Nothing there_

Posted Image

[9280.01] Log: Log file open, 11/14/12 00:19:12
[9280.01] Log: Dumping BugIt data chart at 2012.11.14-00.19.12 using build 10503 built from changelist 25094
[9280.01] Log: MapName: SG-Titan
[9280.01] Log: Description:
[9280.01] Log: BugItGo -8838.2969 5772.0825 1817.5349 46 21773 7
[9280.01] Log: _BugLoc=-8838.30,5772.08,1817.53_BugRot=46,21773,7
[9280.01] Log:  ---=== GameSpecificData ===---
[9280.01] Log: Log file closed, 11/14/12 00:19:12

Lights popping out of nowhere after getting a little bit closer:

Posted Image

[9285.78] Log: Log file open, 11/14/12 00:19:18
[9285.78] Log: Dumping BugIt data chart at 2012.11.14-00.19.18 using build 10503 built from changelist 25094
[9285.78] Log: MapName: SG-Titan
[9285.78] Log: Description:
[9285.78] Log: BugItGo -9060.7393 6173.2705 1817.5349 281 21973 -11
[9285.78] Log: _BugLoc=-9060.74,6173.27,1817.53_BugRot=281,21973,-11
[9285.78] Log:  ---=== GameSpecificData ===---
[9285.78] Log: Log file closed, 11/14/12 00:19:18

Some more pics:

Posted Image

[9295.12] Log: Log file open, 11/14/12 00:19:27
[9295.12] Log: Dumping BugIt data chart at 2012.11.14-00.19.27 using build 10503 built from changelist 25094
[9295.12] Log: MapName: SG-Titan
[9295.12] Log: Description:
[9295.12] Log: BugItGo -9128.8848 7465.4907 1790.2822 520 -21260 -11
[9295.12] Log: _BugLoc=-9128.88,7465.49,1790.28_BugRot=520,-21260,-11
[9295.12] Log:  ---=== GameSpecificData ===---
[9295.12] Log: Log file closed, 11/14/12 00:19:27

As we can see, those lights are visible from a bigger distance when watching from the other side:

Posted Image

[9302.28] Log: Log file open, 11/14/12 00:19:35
[9302.28] Log: Dumping BugIt data chart at 2012.11.14-00.19.35 using build 10503 built from changelist 25094
[9302.28] Log: MapName: SG-Titan
[9302.28] Log: Description:
[9302.28] Log: BugItGo -11381.5693 8285.4688 1843.4432 -676 -6707 6
[9302.28] Log: _BugLoc=-11381.57,8285.47,1843.44_BugRot=-676,-6707,6
[9302.28] Log:  ---=== GameSpecificData ===---
[9302.28] Log: Log file closed, 11/14/12 00:19:35

Posted Image

[9311.47] Log: Log file open, 11/14/12 00:19:44
[9311.47] Log: Dumping BugIt data chart at 2012.11.14-00.19.44 using build 10503 built from changelist 25094
[9311.47] Log: MapName: SG-Titan
[9311.47] Log: Description:
[9311.47] Log: BugItGo -8412.8848 4917.4375 1780.1196 -275 21925 13
[9311.47] Log: _BugLoc=-8412.88,4917.44,1780.12_BugRot=-275,21925,13
[9311.47] Log:  ---=== GameSpecificData ===---
[9311.47] Log: Log file closed, 11/14/12 00:19:44

And some other flying lapms around:

Posted Image

[9564.14] Log: Log file open, 11/14/12 00:23:57
[9564.14] Log: Dumping BugIt data chart at 2012.11.14-00.23.57 using build 10503 built from changelist 25094
[9564.14] Log: MapName: SG-Titan
[9564.14] Log: Description:
[9564.14] Log: BugItGo -7776.1196 4937.7456 1793.3268 4045 21931 8
[9564.14] Log: _BugLoc=-7776.12,4937.75,1793.33_BugRot=4045,21931,8
[9564.14] Log:  ---=== GameSpecificData ===---
[9564.14] Log: Log file closed, 11/14/12 00:23:57


Ps. http://community.pla...tan-siege-mode/ has also been updated with screenshots.

#4 Lithium03

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Posted November 13 2012 - 08:44 PM

The poles around the AA in Titan are not visible in Sahara, causes so much self damage ;_; only for low settings though.

#5 Lithium03

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Posted November 16 2012 - 06:55 PM

Also, the arm struts holding the turret shield are missing from the Cupcake model (defaut on the Brawler) on low settings.

[attachment=668:Brawler_Arms_Low.png]

[attachment=669:Brawler_Arms_Ultra.png]

Edited by Lithium03, November 17 2012 - 12:11 AM.


#6 [HWK]Deuy

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Posted November 16 2012 - 08:34 PM

View PostSparkard, on November 13 2012 - 03:49 PM, said:

Reporting an invisible wall bug (with pictures :) ).....


Thanks for the really detailed examples!  This kind of bug report makes it really clear and easy for us to fix stuff, much appreciated!

#7 Lithium03

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Posted November 17 2012 - 12:12 AM

Well there you go, edited some screenshots.:P I'd get some from Sahara too, but you disabled the Open command >.>




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