Edited by Snoof, November 09 2012 - 03:40 PM.
64 Player maps eh_
#1
Posted November 09 2012 - 03:39 PM
#2
Posted November 09 2012 - 03:41 PM
because bow ties are cool
#3
Posted November 09 2012 - 03:49 PM
I- I have to see this. /loads up Hawken.
#4
Posted November 09 2012 - 03:55 PM
Nitris, on November 09 2012 - 03:49 PM, said:
I- I have to see this. /loads up Hawken.
+1, saw these last night as well as 32 player servers. They just sound problematic to me without automatic health regen
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#5
Posted November 09 2012 - 04:26 PM
The best way to play it seemed was just bunch up with team mates and stomp around as a big group.
I tried getting a few people to hang with me and "fortify" an area of the map and it was fairly effective... until everyone on my team wandered off elsewhere and left me on my own with my turret against a good 7 or 8 people. =D
Edited by Nitris, November 09 2012 - 04:28 PM.
#6
Posted November 09 2012 - 04:32 PM
It's fun, but this game's balance isn't suited to it at all. Getting stuck on your allies because they're always in the way, overheating before the engagement is over because five enemies are sitting at a choke-point, really iffy hit detection... I imagine it's a Sharpshooter's wet dream since they're low-heat and can engage from afar, but it wasn't the best scenario for a Vulcan Assault.
Great fun for a test event, though, eh_
It was fun while it lasted.
#7
Posted November 09 2012 - 05:24 PM
For once, the games were actually quite close. It was a nice change of pace from the usual one-sided Missile matches. I mentioned it in the game chat(also a real nice addition) and multiple people agreed.
It was glorious, but the collision between teammates makes battles in chokepoints like Sahara very hard to maneuver out of...if you even make it out of the storm of boolets.
I must say though, if the devs designed some larger maps for larger rounds, it would be great for team games.
AsianJoyKiller, on November 21 2012 - 02:39 PM, said:
#8
Posted November 10 2012 - 03:21 PM
#9
Posted November 10 2012 - 03:34 PM
#10
Posted November 13 2012 - 04:01 PM
Frizzled, on November 10 2012 - 03:34 PM, said:
restart your client immediately after getting that and it usually fixes it, make sure to end the process before leaving the endgame lobby or it will "sync" the false data with the server and actually override your data serverside, but if you end it before dropping the match it will not sync and next time you start up your serverside files will be loaded, you will retain your previous XP, and probably lose the match-earned XP but hey sure beats getting reset imo
PS there were actually no 64 player maps i was super stoned and nearly flipped when i saw it, thus making a mistake when posting this, its just 32-player fragfest
Edited by Snoof, November 13 2012 - 04:03 PM.
#11
Posted November 13 2012 - 06:33 PM
#12
Posted November 13 2012 - 09:39 PM
#13
Posted November 13 2012 - 09:55 PM
MrSpaceCat, on November 09 2012 - 05:24 PM, said:
For once, the games were actually quite close. It was a nice change of pace from the usual one-sided Missile matches. I mentioned it in the game chat(also a real nice addition) and multiple people agreed.
It was glorious, but the collision between teammates makes battles in chokepoints like Sahara very hard to maneuver out of...if you even make it out of the storm of boolets.
I must say though, if the devs designed some larger maps for larger rounds, it would be great for team games.
Yeah I can see it working and being fun if they actually did implement specific maps for 64 player matches and also tweak how the scoring and overall game mode progresses. I was stuck in one of these matches for 2 hours+ in the sahara map (siege game mode) with no end in sight. Both teams prty much shot down the ship every single time even when they were pressured by the opposite side.
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