Irrelevant said:
I think people are suggesting small sizes because it makes your mech more important (in 32v32 your team could win without you even contributing) The more important your mech is, the more that tactics and team work matter.
In
Battlefield 2142 (64 players) teams and tactics also matter, rambo players die fast hehe
teamplay is encouraged by things like additional exp for fighting near team members and you can spawn near team leader. Maps are big, very big but players gather around objective points to defend/attack them. 1 player on each side can play as
commander, he can issue orders to team leaders while looking at the map of entire level.
Anyway I'm a bit afraid that with smaller number of players in game, 1 skilled player can easily overpower few less experienced players during a match and make to big of a difference. Smth like that happens for example in
Front Mission Evolved(4vs4) but that game is rather obviously unbalanced
.