Bot support_
#1
Posted April 20 2011 - 03:37 AM
A question: I read that there will be no SP campaign (and that's fine with me), but I hope it has bot support_ I live in an area with bad ping so it is nice to have something to kill on "bad-ping-days"..
#2
Posted April 20 2011 - 04:12 AM
#3
Posted April 20 2011 - 05:07 AM
ApocalypeX said:
#4
Posted April 21 2011 - 10:40 AM
#5
Posted April 21 2011 - 11:57 AM
ApocalypeX said:
But yeah, about those bots. Considering that this is a multiplayer only game (_) bots are likely in my opinion. Surely the bronies over at Hawken understand that our internets aren't always at their strongest
#6
Posted April 21 2011 - 03:20 PM
#7
Posted April 21 2011 - 03:52 PM
#8
Posted April 22 2011 - 08:14 AM
The game promise a lot. I think these guys really need funding. At least 10,000,000 for their project. I bet with all honesty that such project will be a great success. They proved it with what we have seen. Many sites already gave them full recognition and merits for their job. I think these guys deserve a chance in the big leagues.
#9
Posted April 22 2011 - 01:09 PM
#11
Posted April 24 2011 - 11:13 PM
Did they say something about a horde mode type of gameplay_
#12
Posted April 25 2011 - 08:14 PM
#13
Posted July 25 2012 - 04:40 PM
SuperDuoBros. channel: http://www.youtube.c...uoBros/featured | UYA Gamers: http://steamcommunit...roups/uyagamers
#14
Posted July 27 2012 - 05:19 PM
#15
Posted July 27 2012 - 05:57 PM
#16
Posted July 28 2012 - 08:51 AM
sometimes I want to have my private moments with the game tweaking these bots with uncanny precision. Sometimes I want to go down being defeated with my abilities to the limit.
I'm not sure if Adhesive can support them. It requires a hell lot of programming making the bots map aware. I hope they do that in a near future after the release...
#17
Posted July 28 2012 - 10:36 AM
Aether said:
As far as we know, the guys at AG do not plan to include any SP (Single Player) in Hawken. This does not necessarily mean that in the future they won't include any though.
As personal side note, I can tell ya that AI can be (to not say is..) a pain in the arse.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#18
Posted July 28 2012 - 03:42 PM
I'm gonna assume that it will be players vs ai in this situation, so they are bots... just in weaker mechs or tanks/whatever.
If this is the case, I'm fairly sure that bots for regular online play wouldn't be too much of a chore to implement. But what do I know, eh_
#19
Posted July 28 2012 - 04:28 PM
Making a bot to be map aware under more options and situations greater than a set of Unreal III weapons is harder than you think. Moreover when you have intricate levels. Programming a circuit may be easy. But writing complex if else nested processes can take months if not years if you are lucky.
Adhesive made already miracles. I would be a real cunt and a fucking troll if I pretend otherwise. They don't have the Bungie personnel to tackle such complex problem. Thanks lord someone lectured me about game design. What they are doing is really something beyond words. Give adhesive a budget of 30 million dollars and a personnel of 100 employees then we could talk about these businesses.
Of course I want bots but for some reason we have to see how they behave. I'm sure Epic can help them however that could end up on other compromises.....
#20
Posted August 07 2012 - 05:53 PM
I love when it is me and a couple of friends fighting a swarm of bots, nothing is better. It's also good for a 'break' away from the strains of regular multiplayer.
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