How a campaign/singleplayer could be achieved
#1
Posted April 22 2011 - 10:25 AM
The sequel would include multiplayer, singleplayer amongst other types of specialist game type (Horde/Wave mode for example).
I think it's a great way for us to get into the0 Hawken universe and for it to be built up on over time. Games like Battlefield have a similar development. For example DICE will release a battlefield game with just multiplayer, while working on another battlefield game with a campaign and multiplayer.
Seeing as this is a downloadable game, it could be seen as DLC/Expansion Pack almost. If anything they could just work on a campaign and release it as DLC than a whole new game with new multiplayer.
Just a thought that came into my head, what do you guys think_
#2
Posted April 22 2011 - 10:44 AM
I wish they bring a multi player part and a single player. But it's a hell lot of work for a team of that size. Look what happened with the improvement of Portal and Portal II. The team was doubled achieving an amazing game.
We could hope but hopes means lots of work, frustrations, days without sleep, 12 hours glued to 3d max, maya, etc...to the development team.
At least they opened up this space to let us throw our two cents on it. We must be greatful for their good intentions.
#3
Posted April 22 2011 - 10:59 AM
Anyway, to me, doing a campaign/single player mode would require a lot more work than a multiplayer mode. You have to have a good story/plot, AI, voice actors, etc etc. It would be a major addition.
Also I don't know what the feasibility of releasing it as DLC would be, since it would be such a major addition to the game. I'd imagine they would have to plan for it ahead of time for it to be a realistic option.
However, I do love me some single-player campaign, since I commonly find myself in a place where online multiplayer is not a option. I'd be for single-player modes, but if the multiplayer would have to suffer for it, then I'd rather them focus on the multiplayer and try and get the campaign the next time around.
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#4
Posted April 22 2011 - 11:16 AM
This is a small team so spending time creating a story/narrative(which in most cases does not contribute to gameplay) would be a bad idea.
It even end up constraining gameplay("Thats a good idea but it wouldnt make sense")
#5
Posted April 22 2011 - 05:26 PM
That way it would give everyone a way to hone their skills as well as play when online multiplayer isn't feasible.
#6
Posted April 26 2011 - 01:11 PM
I think that for single player, the best solution would be starting off with a tutorial to teach all the important gaming mechanics in easy steps (including shooting static targets while moving, moving targets while moving, fighting drones, etc.). If there's any chance at a proper bot AI (even if heavily scripted), it would be great to have a way of creating training scenarios and posting them online for other people to test themselves against.
Also, I assume there will be leaderboards for multiplayer games - so there could easily be leaderboards for single player trials/tutorial scenario performance.
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#7
Posted June 12 2011 - 07:57 PM
Ok onto single player campaign is always nice and all but mech games tend to be better with a bot system using multiplayer maps thus lowering production cost allowing for practice and fun in times of no internet and to get back in the game. By re using the multiplayer modes and maps with bots you save money needed for voice actors and level design allowing you to make more for multiplayer such as weapons and upgrades and when new maps launch they can be added to the single player offline bot modes as well. Thats a win win in my book. 8-)
Mabe even add a multiplayer coop mode for online or LAN where its players on bots even all these options can get good usage out of premade multiplayer maps and allow for more content expenditure.
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