Please explain!
#1
Posted November 12 2012 - 08:14 AM
What are the specific niches of each mech type_ In other words, what can an A-class do, a B-class can't (or C-class for that matter)_
This is my classification:
A-class: High speed, medium damage, low armour.
B-class: Alrounder: medium speed, medium/high damage, medium armour.
C-Class: Low speed, medium/high damage, high armour.
I do feel however, that a B-class is only marginally slower than an A-class, making an A-class a bit redundant.
As for battelfield roles, I'm not sure why you would pick an A-class over a B-class.
C-classes have a more specific role (tank/hold positions/etc.), but B-classes can do that too.
So, why would I pick anything but a B-class_
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#2
Posted November 12 2012 - 08:39 AM
#3
Posted November 12 2012 - 08:41 AM
The differences are:
- Base max HP
- Base max EU
- Base max Fuel
- Base movement speeds (walk, run, boost, acceleration)
- (Possibly dash speeds also, but I'm not sure.)
#4
Posted November 12 2012 - 08:49 AM
#5
Posted November 12 2012 - 09:11 AM
z121231211, on November 12 2012 - 08:39 AM, said:
Nitris, on November 12 2012 - 08:41 AM, said:
The differences are:
- Base max HP
- Base max EU
- Base max Fuel
- Base movement speeds (walk, run, boost, acceleration)
- (Possibly dash speeds also, but I'm not sure.)
- HP: Correct (500/675/850).
- Max EU: Correct (150/225/300).
- Max Fuel: Mixed. All have 9 units of fuel, where they differ is fuel regen/sec, which is 0.9/0.85/0.8, as well as other things like fuel used to hover (1.6/1.675/1.75) and fuel used when forward boosting (1.8/1.6/1.4).
- Movement speeds: Correct, and there's two sets of them. (Walking: 600/525/450, Running: 850/750/650)
- Forward boost speeds: Correct (1800/1600/1500).
Edited by DarkPulse, November 12 2012 - 09:14 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#6
Posted November 12 2012 - 09:19 AM
Nitris, on November 12 2012 - 08:41 AM, said:
The differences are:
- Base max HP
- Base max EU
- Base max Fuel
- Base movement speeds (walk, run, boost, acceleration)
- (Possibly dash speeds also, but I'm not sure.)
Yeah, weapons aren't defining. Should be imo.
The other differences set the types apart, but feel too minute to justify picking an A class over a B class.
Personally, I would make the differences more extreme.
C class even slower and harder to kill, A class faster and a little less damage. Keep B as it is.
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#7
Posted November 12 2012 - 12:10 PM
Most if not all weight variations are capable of dealing high damage be that all in one go, or over a fairly short amount of time. Sitting there and taking it in turret mode is just not a good idea, because ok so you don't die from the first volley, or even the second, but your enemy has been dashing left and right and you're very unlikely to have hit them much at all, yet you are sitting on 1/3 HP.
You also have to remember that only C classes can go into turret mode, and the only class -- So far -- That can go invisible is an A class.
#8
Posted November 12 2012 - 12:51 PM
Nitris, on November 12 2012 - 12:10 PM, said:
#9
Posted November 12 2012 - 02:52 PM
On topic: Another thing to consider is the actual size of the chassis. Bigger frame = easier to hit.
DarkPulse, on November 12 2012 - 09:11 AM, said:
z121231211, on November 12 2012 - 08:39 AM, said:
Nitris, on November 12 2012 - 08:41 AM, said:
The differences are:
- Base max HP
- Base max EU
- Base max Fuel
- Base movement speeds (walk, run, boost, acceleration)
- (Possibly dash speeds also, but I'm not sure.)
- HP: Correct (500/675/850).
- Max EU: Correct (150/225/300).
- Max Fuel: Mixed. All have 9 units of fuel, where they differ is fuel regen/sec, which is 0.9/0.85/0.8, as well as other things like fuel used to hover (1.6/1.675/1.75) and fuel used when forward boosting (1.8/1.6/1.4).
- Movement speeds: Correct, and there's two sets of them. (Walking: 600/525/450, Running: 850/750/650)
- Forward boost speeds: Correct (1800/1600/1500).
Are fuel values per second_
Edited by Frenotx, November 12 2012 - 02:54 PM.
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#10
Posted November 12 2012 - 03:59 PM
Frenotx, on November 12 2012 - 02:52 PM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted November 12 2012 - 04:53 PM
Logically the heavy mechs should require more thrust for them to move than ligher mechs, seeing as how that extra weight is gonna be harder to push around. More thrust requires more fuel. Though I guess the flip side of this is that it could be to imitate having larger fuel reserves because the mech is larger and can hold more_ I don't see why there isn't just a larger fuel cap on heavy mechs if this is the case.
#12
Posted November 12 2012 - 05:28 PM
#13
Posted November 12 2012 - 06:27 PM
Nitris, on November 12 2012 - 04:53 PM, said:
Logically the heavy mechs should require more thrust for them to move than ligher mechs, seeing as how that extra weight is gonna be harder to push around. More thrust requires more fuel. Though I guess the flip side of this is that it could be to imitate having larger fuel reserves because the mech is larger and can hold more_ I don't see why there isn't just a larger fuel cap on heavy mechs if this is the case.
Because then fuel optimizations would be almost completely useless, at least in their current state.
#14
Posted November 13 2012 - 04:24 AM
Frenotx, on November 12 2012 - 02:52 PM, said:
Edit: Damn filter ruining my quips!
Edited by defekt, November 13 2012 - 04:25 AM.
#15
Posted November 13 2012 - 05:16 AM
DarkPulse, on November 12 2012 - 09:11 AM, said:
- HP: Correct (500/675/850).
- Max EU: Correct (150/225/300).
- Max Fuel: Mixed. All have 9 units of fuel, where they differ is fuel regen/sec, which is 0.9/0.85/0.8, as well as other things like fuel used to hover (1.6/1.675/1.75) and fuel used when forward boosting (1.8/1.6/1.4).
- Movement speeds: Correct, and there's two sets of them. (Walking: 600/525/450, Running: 850/750/650)
- Forward boost speeds: Correct (1800/1600/1500).
What units are those movement speeds in_ When I optimize my mech, I see movement speeds in m/s, but this doesn't seem to make much sense. Unless it's Walking: 6,00/5,25/4,50, Running: 8,50/7,50/6,50.
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#16
Posted November 13 2012 - 06:12 AM
defekt, on November 13 2012 - 04:24 AM, said:
Frenotx, on November 12 2012 - 02:52 PM, said:
Edit: Damn filter ruining my quips!
They seem to be purely a support class. All I get are assists. Though they seem effective for placing on top of the AA.
I've heard 1 story of a guy being absolutely amazing with the rocketeer, so it's possible to rock with them, but the time it takes to get that good compared to other classes may not be worth it.
#17
Posted November 13 2012 - 09:16 AM
Spawny, on November 13 2012 - 05:16 AM, said:
Edited by DarkPulse, November 13 2012 - 09:18 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
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