- SMG/AR balance
- Assault power
- Terrain
- Turret mode
2. The assaults power is partly in how it compares to the Berserker. Both have the same weapons available to them, but the +175 extra HP enables it to take one more TOW and still keep in fighting shape. Secondly, the weapons coolant is very effective in long, drawn out team battles where you can spam rockets & lead to your hearts content without the worry of heat. Also it has a much lower CD than the Weapon Boost the Sharpshooter & Berserker have to them so you dont have to consider it too much, but just pop it on near every skirmish. Its also very swift, so it doesnt suffer the same disadvantages as the C-class mechs do.
I know its supposed role as the newbie friendly workhorse of the bunch, but currently it seems to outperform most other mechs in the pool. How to address this_ I dont actually think buffing everything else would be the choise here, but to nerf the Assault in some aspects:
The speed. Make it slower, it feels basicly like a light at the moment.
Secondly, make the coolant cooldown longer. These two things should hinder the new players ability to grasp the game too much, but not allow it to dominate every other mech at the moment.
3. The world is rustic, a somewhat post-apocalyptic feel. My biggest complaint here is the excess amount of nooks & crannies, bumps & nicks that exist on all the maps. The biggest frustration for me at the moment is when im running around, or specifically in a firefight, and I try to boost / run my way through a corner or a rock or anything and I find myself unable to move forward, or sideways and in some cases, I cannot even back out the same way I came, forcing me to fly up and to the side.
Naturally, with vast maps in many levels some spots where there are more problems with getting stuck are bound to exist but these could be GREATLY reduced by removing the excess corners and protruding parts.
On a less important, side-note, make it an option to remove the lamp posts, trash cans, cars etc. in the graphic options, because afaik they do not actually effect gameplay, but the bouncing cars in firefights cause excess strain on my toaster.
4. A quick word on turret mode. Firstly, the rocketeer & brawler abilities should be changed around. The Brawler should be able to go into a mobile fort that charges at the enemy, and unleashes pain. People should also look in the possibilities of giving the turrets forward boost & faster de-turreting to make them more able to engage other, more mobile mechs. Now, anytime I find a turreted fool in my pimped Berserker, rolling the HE Charge & EMP. The lack of movement restricts them too much in comparison to the bonuses, when most of the higher damage weapons (Near-all explosives, SABOT) are skillshots that benefit crazy amounts with immobile targets.
Thank all of you who read the whole thing and I sincerely hope I'm not the only one with these thoughts.
Edited by Panssarikauha, November 12 2012 - 12:52 PM.