landscapes
#1
Posted November 12 2012 - 02:31 PM
the landscapes look cool while walking around but theyre not great places to battle in, not when every map is the same.
#2
Posted November 12 2012 - 02:47 PM
#3
Posted November 12 2012 - 02:49 PM
#4
Posted November 12 2012 - 03:56 PM
Edited by omnissiah19, November 12 2012 - 03:57 PM.
#5
Posted November 12 2012 - 04:11 PM
it would be good if the buildings eventually crumbled after so many hits so by the end of rounds the place is almost leveled, like in EDF insect armageddon but not as fragile.
#6
Posted November 12 2012 - 04:15 PM
omnissiah19, on November 12 2012 - 03:56 PM, said:
where you getting the nanobot virus thing from_
#7
Posted November 13 2012 - 04:39 AM
CoinOps, on November 12 2012 - 04:15 PM, said:
Theatrical trailer.
The maps are cluttered for balance purposes. The mechanics work with the ability to dodge and avoid fire through cover negating any long range weaponry from cutting people apart before they can get close. The maps cater to this by providing plenty of cover and routes to flank and attack from. They do NOT need to be more open. That's not what the game is about.
If you are hitting stuff a lot you need better spacial awareness. The mechs are big and clunky and need a wide girth to move around stuff. In battle its the same as any other time. Better players will be always aware of what is around them and know which way to dodge and not collide with a wall. It's pretty simple and doesn't take long to pick up. Cover is your friend. It gets hit so you don't have to
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