Changing sharpshooter to Class A will not fix the problem
#1
Posted November 13 2012 - 03:33 AM
The solution appears to be to give sharpshooters exactly what the want: Proof their excellence is based on skill and not class.
How to implement:
Remove: Sniper "F" key damage bonus / special function button "scope" reticle.
Add: "Sniper Mode" via "F" key, much like "bunkering" for Class C mechs. Transitioning takes 1.5 seconds and the scope is always active in this mode / target lock: equivalent to hellfire missle lock. Previous "F" key damage bonus applies to all Sabot rounds fired via target lock.
#2
Posted November 13 2012 - 04:46 AM
#3
Posted November 13 2012 - 04:54 AM
defekt, on November 13 2012 - 04:46 AM, said:
Yes, I love the way all alpha players don't have this issue
Also, to the OP, you can't give sabot target lock. You said make it so it rewards player's skill and not mech class. That's the total opposite.
#4
Posted November 13 2012 - 05:01 AM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#5
Posted November 13 2012 - 05:04 AM
Subdivision, on November 13 2012 - 04:54 AM, said:
defekt, on November 13 2012 - 04:46 AM, said:
Yes, I love the way all alpha players don't have this issue
Also, to the OP, you can't give sabot target lock. You said make it so it rewards player's skill and not mech class. That's the total opposite.
I think he means locking onto a target, but still having to manually aim. The "locking onto a target" part gives the increase in damage from the sabot rounds, as they now get from the f bonus.
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#7
Posted November 13 2012 - 07:48 AM
Is it fun facing 6 sharpshooters_ ugh... no... but that doesn't mean it ruins the game. Just means you have to play differently and as a team.
#8
Posted November 13 2012 - 09:31 AM
Plus, the scope or standing extremely still is necessary to use the Sabot at all. If you're moving but not zoomed in, you'll miss even if the target is so close you can touch it.
And like defekt, I also played the Alpha, and its NDA still being in effect means I can't go into any further details.
Edited by DarkPulse, November 13 2012 - 09:32 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#9
Posted November 13 2012 - 10:07 AM
Now, forcing a standstill might work too (then again you'd probably go inactive and get kicked).
#10
Posted November 13 2012 - 10:33 AM
What's next, giving the snipers a BB Gun_ Do we really have to make them annoying to play by making them crawl like a rustbucket and have armor made from nerf before people finally go "Okay, yes, they're skilled_"
Sharpshooters are already the lowest DPS class in the game. Their primary weapons do 12 or 80 damage; the Sabot does 185 with a five second reload delay. They're opportunists, who rely on being able to see the enemy when the enemy can't see them. Doesn't matter if they're A-Class, B-Class, or C-Class.
The sharpshooters aren't the problem. The fact that you don't know how to counter their play is the problem.
In CBE1 I was part of a TDM match on Andromeda that had a really good sniper on the enemy side, who basically took the bridge and would gather his team there. Anyone who tried to go up, even me, got killed fairly quickly as a result.
We won that match.
How_ We bunkered down in one corner of the map - the one corner where there was lots of cover. And we basically forced them to come at us, and when they did, we'd kill them. I got my own Sharpshooter out and counter-sniped him, keeping him from picking off our guys who were fighting.
It can be done, guys. It's not OP if you know how to counter it. The problem is there's quite a few who apparently don't - and until you do, they're always going to seem OP.
If you know what the advantages of your enemy's weapon is, you know how to counter it. Start doing it!
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted November 13 2012 - 10:44 AM
#12
Posted November 13 2012 - 11:03 AM
People need to use the tools they have better instead of assuming that there are no counters to something. The shield is an underutilized asset against Slug and SA Hawkins shots from afar. When used correctly, it is an official sniper condom... except you can still blow your wad out, they just cannot get in.
Check out my: HAWKEN MUMBLE SKIN
Check out my: HAWKEN TEAMSPEAK SKIN
Check out my: HAWKEN INI's EXPLAINED
#13
Posted November 13 2012 - 11:22 AM
In many cases it's just not seeing a way to get around the tactic. In this case, you are complaining about the bonus damage, which is hardly anything. To be honest, it should probably be increased as it doesn't scare me at all. Very few snipers are good enough to hit me consistently, so to the point, it's more the pilots then it is the stats.
Edited by CaliberMengsk, November 13 2012 - 11:24 AM.
#14
Posted November 13 2012 - 11:30 AM
But still, i hope they stay exactly where they are.
Edited by Zeshi, November 13 2012 - 11:31 AM.
#15
Posted November 13 2012 - 11:37 AM
#16
Posted November 13 2012 - 03:30 PM
Beefsweat, on November 13 2012 - 11:37 AM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#17
Posted November 13 2012 - 05:55 PM
Sharpshooters have a massive, glaring weakness: they're completely worthless in CQC. Learn and exploit that fact. Stop trying to change them.
#18
Posted November 13 2012 - 05:57 PM
marshalade, on November 13 2012 - 05:55 PM, said:
Sharpshooters have a massive, glaring weakness: they're completely worthless in CQC. Learn and exploit that fact. Stop trying to change them.
I wouldn't say completely worthless (because sabot rounds dont damage the user if used in CQC like the other secondaries), but i agree they are worthless enough
#19
Posted November 13 2012 - 10:05 PM
When it comes to long range support, the rocketeer is much more effective with much less effort. It also has the benefit of being useful in close combat if one knows how to aim a charged HEAT round.
I think sharpshooters should change from long range support to all around support. Make them evenly useful at any range. Do this by making the sabot able to accurately fire without having to scope in. Weapon stats will need changing to accommodate this, but it will give sharpshooters the flexibility they are desperately lacking.
Edited by HugeGuts, November 13 2012 - 10:30 PM.
#20
Posted November 13 2012 - 10:18 PM
Going to be up to the devs to decide what to do about class C mechs and their abilities. A sharpshooter loves a class C proclaiming itself a target. Otherwise, use cover and stealthy tactics to come up on the sharpshooters and take them down. Not really that hard, or just throw a couple well aimed tow rockets to force them back to repair and dash up into enemy lines.
Seriously suicidal scrapheap operator
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users