Frenotx, on November 14 2012 - 11:21 AM, said:
Perhaps the mini-flak would be an appropriate choice_ It has reasonable burst, but would still be fair in such a mobile chassis.
Beefsweat, on November 14 2012 - 12:52 PM, said:
Frenotx, on November 14 2012 - 11:21 AM, said:
Perhaps the mini-flak would be an appropriate choice_ It has reasonable burst, but would still be fair in such a mobile chassis.
+1, mini-flak seems more appropriate for the berserker to me.
That's exactly what I was thinking. Mini-flak seems like a suitable compromise to the lack of instant close quarters damage problem without imbalancing the berserker. I would love to see the flak cannon on it, but if I can't have it a mini-flak would be an excellent tradeoff.
DER3Z, on November 14 2012 - 10:51 PM, said:
i deff agree, i want my flak canon. It's not very good on maps like saraha but close-quarter maps is where it shines the most.
Actually, the flak cannon would be extremely useful underneath the AA, where enemies tend to cluster in tight enclosed spaces. Plus it would be useful any time you managed to ambush an opponent, making it a utilitarian choice as well.
Akrium, on November 15 2012 - 02:27 AM, said:
I seemed to have no issues with close quarter combat vs infiltrators. Then again typically I went vulcan-d vs a good infiltrator.They would always end up too close to me and it would rip them to shreds.
No wonder you think there are no issues with the infiltrator vs berserker pairing. We have a dedicated thread in the discussion form discussing how powerful the Vulcan really is. For the sake of balance, I think it's a little too good of a weapon on the berserker. Please refer to
http://community.pla...oh-that-vulcan/ for more details.
Quote
The effective range on the vulcan is less than the smg and the flak cannon is even less than the vulcan. I guess I could understand the balancing of the flak gun as an option but I probably would never use it as it would be putting myself into harms way far too much for the pay off...
Ultimately if I had to choose of the 3 (smg/vulcan/flak), flak would be last on my list. It doesn't promote me staying alive as long as the other weapons do. I wouldn't mind having all 3 options at some point though.
You do realise the Infiltrator has the second-best secondary weapon in the game for long-range engagements, yes_ It's currently only outclassed by the sabot rifle. You can practically use the TOW to snipe people at long-range, and they don't get a nifty heads up display warning like they do when you lock on hellfires. I've had a friend in an assault class using the TOW in Sahara and Titan as an overwatch weapon, covering me with long-range TOW missile artillery. The last thing the berserker needs is even more long-range weaponry.
The flak is intended to give the Berserker a reasonable alternate primary choice that isn't imbalanced (i.e. Vulcan) in the situations where it most needs it. The whole idea is to outlast your opponents in close quarters at close range with the flak cannon by out-damaging your opponent and bringing your superior mobility to bear, not to stand still and tank the damage.
(Plus I wouldn't get too attached to the vulcan. Word on the street is that the devs are keen to remove it from the berserker. Hence the purpose of this thread, which proposes a happy compromise for an alternate primary weapon that will fill the only hole the berserker seems to have in terms of balance).
Edited by Conquistador, November 15 2012 - 09:18 PM.