(Armor) - decrease all damage - 4%
(Reinforced Armor) - +50 armor
(Plated Armor) - explosives damage -6%
(Heat Resistant Armor) - bullet damage -6%.
You see where this is going_ Nope_
C-class - 850 Armor
Reducing damage by x% is like adding x% armor.
4% from 850 will be 34 and 6% = 51
(Armor) - +34 armor
(Reinforced Armor) - +50 armor
(Plated Armor) - +51 armor | only for explosives
(Heat Resistant Armor) - +51 armor | only for bullets
Reinforced armor OP/other def internals UP or am i wrong_
Also, i haven't worked out yet, how will it work with defensive optimisations maxed out but more armor = more ehp from %dmg reduction in optimisations so...
If %dmg reduction from internals is cumulative and not multiplicative with optimisations then getting %dmg reduction will be useless in turret mode.
Now lets look at A-Class.... yeah.
Quick edit://
Of cours, you get a small boost in repair times when using %dmg reduction. Did i mention A-Class mechs_ yeeeaah....
Quick edit2://
Whoops, i thought i was posting in discussion forums..
So lets say, suggestion: rebalanece the def internals (Sorry for my mistake)
Edited by Sparkard, November 13 2012 - 01:30 PM.