On ramming (Part .. can't remember now)
#1
Posted November 14 2012 - 12:41 PM
Also, I'd suggest general collissions between mechs to inflict from 3 to 5 HPs without distinguis between opoonents or friendlies.
This could add a bit more of realism and also slightly more tactics in the game. And there're great collision wave sounds in the game already.
P.S. Once more.. Fans propose and the devs dispose.
(There is a poll)
.
"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted November 14 2012 - 01:00 PM
Well it certainly would make the areas with rougher geometry more annoying. Don't think this is going to help that.
Shouldn't do it for friendlies. Griefing. Accidents.
Maybe only do damage against enemies but only when dashing. And it should do equal damage to both parties involved. But my guess is that calculating physics collisions between players across the interwebs is not really easy or efficient. The models have simplified collision boxes so there are going to be instances where it feels like you're getting shafted and damaged unfairly. And since it's doing so little damage then its effects on gameplay would be small for such a large feature.
They have bigger fish to fry. I do think it could be a neat little touch to the game but don't think it's going to happen soon.
#3
Posted November 14 2012 - 01:08 PM
Edited by Reis, November 14 2012 - 01:09 PM.
#4
Posted November 14 2012 - 03:35 PM
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