DONT CHANGE HELLFIRES
#1
Posted November 14 2012 - 01:41 PM
All in all I really enjoyed using this weapon (more than any other) and didn't feel like it was U or OP. Happy days!!
#2
Posted November 14 2012 - 02:23 PM
#3
Posted November 14 2012 - 02:31 PM
#4
Posted November 14 2012 - 03:44 PM
Even with the potential 240 damage, things like the grenade launcher are more powerful (245 damage), and there's a decent chance of the missiles missing, making it not over powered
Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
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#5
Posted November 14 2012 - 06:30 PM
HandSlander, on November 14 2012 - 01:41 PM, said:
All in all I really enjoyed using this weapon (more than any other) and didn't feel like it was U or OP. Happy days!!
I agree, they're fun as hell. If you lack the sense to move when the INCOMING warning flashes on your hud you deserve whatevers coming your way...
#6
Posted November 14 2012 - 07:34 PM
Edited by byaafacehead, November 14 2012 - 07:35 PM.
#7
Posted November 15 2012 - 07:39 AM
#8
Posted November 15 2012 - 09:01 AM
ArnieF4440, on November 14 2012 - 03:44 PM, said:
Even with the potential 240 damage, things like the grenade launcher are more powerful (245 damage), and there's a decent chance of the missiles missing, making it not over powered
Deuy, on November 14 2012 - 10:07 PM, said:
Fire Rate (Reload): 3 seconds
Heat/Shot: 10
DMG Radius: 700
Damage: 150
I wouldn't be surprised if they nerfed GL between here and alpha.
Edited by Conquistador, November 15 2012 - 09:08 AM.
#9
Posted November 15 2012 - 09:18 AM
Conquistador, on November 15 2012 - 09:01 AM, said:
ArnieF4440, on November 14 2012 - 03:44 PM, said:
Even with the potential 240 damage, things like the grenade launcher are more powerful (245 damage), and there's a decent chance of the missiles missing, making it not over powered
Deuy, on November 14 2012 - 10:07 PM, said:
Fire Rate (Reload): 3 seconds
Heat/Shot: 10
DMG Radius: 700
Damage: 150
I wouldn't be surprised if they nerfed GL between here and alpha.
Can't comment on it due to NDA.
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#10
Posted November 15 2012 - 10:05 AM
The gun feels like such a crapshoot, half the time. The randomness can be quite infuriating, and robs the weapon of a good bit of satisfaction.
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#11
Posted November 15 2012 - 03:22 PM
#12
Posted November 15 2012 - 03:34 PM
#13
Posted November 15 2012 - 04:30 PM
Conquistador, on November 15 2012 - 09:01 AM, said:
ArnieF4440, on November 14 2012 - 03:44 PM, said:
Even with the potential 240 damage, things like the grenade launcher are more powerful (245 damage), and there's a decent chance of the missiles missing, making it not over powered
Deuy, on November 14 2012 - 10:07 PM, said:
Fire Rate (Reload): 3 seconds
Heat/Shot: 10
DMG Radius: 700
Damage: 150
I wouldn't be surprised if they nerfed GL between here and alpha.
Well that's just confusing XD. DarkPulse has been looking through the game files and this is what he's got:
DarkPulse, on November 10 2012 - 08:33 PM, said:
Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932
#14
Posted November 15 2012 - 10:17 PM
NuclearXmas, on November 14 2012 - 06:30 PM, said:
HandSlander, on November 14 2012 - 01:41 PM, said:
All in all I really enjoyed using this weapon (more than any other) and didn't feel like it was U or OP. Happy days!!
I agree, they're fun as hell. If you lack the sense to move when the INCOMING warning flashes on your hud you deserve whatevers coming your way...
Ahhhhhh...that's what that flashing light is all about....noted...
*+
Just Relax...and take life one game at a time...
#15
Posted November 16 2012 - 05:21 AM
Weapon confusion fixed_
As for the Hellfires, Asian and I talked it over a little and other than maybe making non-locked fire more viable (IE increasing projectile speed) there's not much that needs to be done as far as I'm concerned
It's the highest damage special in the game (by a wide margin), it shoots a wall of missiles and it can direct hit around cover
Need I say more_
#16
Posted November 16 2012 - 09:43 AM
Beemann, on November 16 2012 - 05:21 AM, said:
it can direct hit around cover
-Sometimes- Damage, lock time, etc. are fine, but the suckers just don't behave consistently. There is no place for random chance, in a game like this.
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#18
Posted November 16 2012 - 11:02 AM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#19
Posted November 16 2012 - 11:32 AM
ArnieF4440, on November 15 2012 - 04:30 PM, said:
DarkPulse, on November 10 2012 - 08:33 PM, said:
Those are Alpha values, the grenade launcher and TOW were both adjusted for beta (lower damage, faster fire rate).
#20
Posted November 16 2012 - 11:49 AM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
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