Create a Destroyer class mech!
#1
Posted November 14 2012 - 08:39 PM
Lv 5 Rocketier "The Black Dog"
Lv 5 Brawler "The Blood Brawler"
Lv 2 Reaper "The Black Reaper"
Lv 2 Raider "The Buster Bunker"
#2
Posted November 14 2012 - 08:47 PM
That would probably turn out like assault mechs in the older Mechwarrior games... (overpowered over everyone else)
I'm in the zone with a brawler, and honestly, making it any slower and heavier would be kind of pointless. However, it has been discussed that the fortified mode of the heavy class is seriously underpowered and needs tweaking.. I think once that happens, things should be cool for the C class.
New mechs_ Certainly, I'd love them. But I don't think we need bigger ones. lol. That'll really make the little guys squirm.
Edited by Ace4225, November 14 2012 - 08:49 PM.
#3
Posted November 14 2012 - 08:48 PM
Edited by Deu, November 14 2012 - 08:49 PM.
#4
Posted November 14 2012 - 10:12 PM
#5
Posted November 14 2012 - 10:53 PM
omnissiah19, on November 14 2012 - 10:12 PM, said:
Ace4225, on November 14 2012 - 08:47 PM, said:
That would probably turn out like assault mechs in the older Mechwarrior games... (overpowered over everyone else)
I'm in the zone with a brawler, and honestly, making it any slower and heavier would be kind of pointless. However, it has been discussed that the fortified mode of the heavy class is seriously underpowered and needs tweaking.. I think once that happens, things should be cool for the C class.
New mechs_ Certainly, I'd love them. But I don't think we need bigger ones. lol. That'll really make the little guys squirm.
Deu, on November 14 2012 - 08:48 PM, said:
Well now, i see you didn't bother to even once think outside of the box on this, considering this game is still in development. What if... just maybe the devs decided to add large scale battles with a higher player cap (say 16 v 16) than normal maps and these maps would be large to extra large witch if you think about, a larger than class C mech could work in. To add to that, do you honestly think that id just say, "ohh lets just add this freggin huge mech thats extra powerful and you can use on any map!" no! that would indeed be stupid! I never thought that way, witch brings me to my next part of that idea. Should this game get much larger scale maps, lets say some large and extra large maps, this type of mech would not be so bad in idea to combat having more players and being on these said large scale maps Due to this being a mobile armor of some sorts, it would only be limited to these large maps... hell, wile i'm at it, there could even be a new game more were the objective is so protect these large mechs and escort them from point A to point B. Team A could be the escort and team B could be the attackers. Is my idea so stupid now_ Heres a pro tip bro, don't jump in a topic and call anyones idea stupid before hearing EVERYTHING they have to say, as i did make it clear that i was still thinking about how this would work when i clearly said "Not sure, still thinking stuff up"
Edited by NZXT_NightRaven, November 14 2012 - 11:04 PM.
Lv 5 Rocketier "The Black Dog"
Lv 5 Brawler "The Blood Brawler"
Lv 2 Reaper "The Black Reaper"
Lv 2 Raider "The Buster Bunker"
#6
Posted November 15 2012 - 12:29 AM
it seems like it would turn out like Sandtrap in Halo 3 with the Elephants.... slow and pointless.
Personally, I'd like to see more come of the battleship we already see in Siege mode.. only perhaps in a team-deathmatch-based game mode.
But honestly, every game really only needs one or two unique game modes, and the devs already pretty much have some nice ones figured out. I could play Siege all day if team balancing is worked out.
#7
Posted November 15 2012 - 12:33 AM
Also, the idea of having a mech that sits around while other people target spot for it so it can autoaim missiles at the enemy seems a bit pants to me
Maybe MWO is more your style_
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