Now I could just be bad with it (I've seen many a skilled player pro the sharpshooter, so it's obviously possible) but I've put some thought into this post and I think even skilled sharpshooters may agree on some points.
The sabot rifle fires too slowly; the slug rifle travels faster, and it's not a sniping weapon. In virtually every other shooter, the sniper round travels faster than all other ammo in other guns.
Sometimes I'm just dodging with a sharpshooter and the sabot rifle momentarily aims at the ground just in time for me to fire and totally miss my target, even though my reticule is dead on its torso. Other weapons don't do that; they stay on target regardless of mech orientation.
I understand it's powerful, but it already has a very slow recycle time and a slightly delayed firing action. Shouldn't the round be able to travel faster_ The point of snipers is to be able to snipe accurately over long distances. The cockpit bob alone makes it hard to aim while moving.
This point concerns me because the slow travel speed of the sabot round just doesn't really add up for me.. it seems counteractive to the point of sniping from distance.
Perhaps as a potential new counter for making the round travel faster could be a severe amount of heat generation (it is a sabot round, after all) why not make it so two/three shots cause you to overheat_
Edited by Ace4225, November 14 2012 - 10:54 PM.