sabot rifle
#21
Posted November 15 2012 - 06:21 PM
It'd have a certain other value if it were an actual projectile (SpeedDefault to be precise) and damage expressed in DamageDefault, but the value for the Sabot clearly lists under InstantHitDamageDefault instead - meaning it's hitscan.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#22
Posted November 15 2012 - 07:36 PM
The question asked earlier probably could have been phrased better and limited to the isolation of the sabot in zoom. If it were limited to sabot, in my opinion, it might be easier to balance damage at range/targeting issues.
I was unaware of the penalties already imposed unzoomed.
#23
Posted November 15 2012 - 09:45 PM
DarkPulse, on November 15 2012 - 06:21 PM, said:
It'd have a certain other value if it were an actual projectile (SpeedDefault to be precise)
The ping is probably the issue. I did want to bring up that I noticed a projectile graphic leave the sabot barrel.. are you not talking about that here_
#26
Posted November 15 2012 - 10:37 PM
Ace4225, on November 15 2012 - 10:33 PM, said:
Lag doesn`t really seem to affect projectile motion for weapons with travel time like the TOW. I believe it`s simply a difference in coding behaviour and lag compensation.
Though doesn't the Slug Rifle shots behave like the Sabot`s, too_ I could have sworn I had to lead with the Slug rifle.
All the other hitscan weapons have ridiculous amounts of accuracy falloff outside of close to medium range (i.e. flak canon or assault rifle) and you won't be effectively hitting enemies at a range long enough for the lag to give the weapons "projectile-like" motion.
#27
Posted November 16 2012 - 07:16 AM
Conquistador, on November 15 2012 - 10:37 PM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#28
Posted November 16 2012 - 09:31 AM
DarkPulse, on November 15 2012 - 06:08 PM, said:
When you're zoomed in, it's much more accurate. You also apparently improve accuracy if you're perfectly still but unzoomed (i.e; dead stop).
#29
Posted November 16 2012 - 03:27 PM
NY_TimeBombTimmy, on November 16 2012 - 09:31 AM, said:
Love hits with the Sabot close range. You can practically see the fear in the pilots eyes when they realize yes, you can approximate where they'll be after they dodge and yes, you can actually hit them.
#30
Posted November 16 2012 - 10:29 PM
Don't know how else to explain it, but that's what it looks like.
It's REALLY weird.
BEGIN Pitr's GEEK CODE BLOCK
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END Pitr's GEEK CODE BLOCK
#31
Posted November 17 2012 - 04:34 PM
Dread_Lord_Pitr, on November 16 2012 - 10:29 PM, said:
Don't know how else to explain it, but that's what it looks like.
It's REALLY weird.
If you're no scoped in, that's due to not being scoped in.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#32
Posted November 17 2012 - 10:31 PM
Ace4225, on November 14 2012 - 10:46 PM, said:
Now I could just be bad with it (I've seen many a skilled player pro the sharpshooter, so it's obviously possible) but I've put some thought into this post and I think even skilled sharpshooters may agree on some points.
The sabot rifle fires too slowly; the slug rifle travels faster, and it's not a sniping weapon. In virtually every other shooter, the sniper round travels faster than all other ammo in other guns.
Sometimes I'm just dodging with a sharpshooter and the sabot rifle momentarily aims at the ground just in time for me to fire and totally miss my target, even though my reticule is dead on its torso. Other weapons don't do that; they stay on target regardless of mech orientation.
I understand it's powerful, but it already has a very slow recycle time and a slightly delayed firing action. Shouldn't the round be able to travel faster_ The point of snipers is to be able to snipe accurately over long distances. The cockpit bob alone makes it hard to aim while moving.
This point concerns me because the slow travel speed of the sabot round just doesn't really add up for me.. it seems counteractive to the point of sniping from distance.
Perhaps as a potential new counter for making the round travel faster could be a severe amount of heat generation (it is a sabot round, after all) why not make it so two/three shots cause you to overheat_
I read all of this only to realize that this can be summed up in just a couple of sentences.
You are bad with the Sabot and therefore you want it changed. I do not say this to be mean but, after reading your post that is how I felt. The sabot is extraordinarily powerful. It is a very strong gun and I have seen a handful of accurate people dominate with it. If you are having issues with the Sabot then I would suggest you not use it because it does not need to be changed. I might add I have similar issues with the Sabot. I feel like I cannot hit anyone with it and that it fires too slow. That said ... if you look at dmg per second ... it is a very strong gun. I do not use it because I am terrible with it but, I have several team mates who can show you how to use it and that it is quite viable as it is.
Please never use the phrase " in other games". This is not other games ... This is Hawken. Other games will be changing to compete with Hawken.
#33
Posted November 18 2012 - 11:57 AM
the thing is, from my experience using it, I wasn't able to treat as a hitscan weapon; there was lag to it. But we've already figured out [thanks to some smart people here on the forum :) ] that the issue is with lag on my connection, not with the rifle.
I don't always respond to OPs in long forums, but when I do, I at least glance at some of the other comments.
#34
Posted November 18 2012 - 12:18 PM
Ace4225, on November 18 2012 - 11:57 AM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#35
Posted November 18 2012 - 12:40 PM
Ace4225, on November 18 2012 - 11:57 AM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#36
Posted November 18 2012 - 01:11 PM
AsianJoyKiller, on November 17 2012 - 04:34 PM, said:
Dread_Lord_Pitr, on November 16 2012 - 10:29 PM, said:
Don't know how else to explain it, but that's what it looks like.
It's REALLY weird.
If you're no scoped in, that's due to not being scoped in.
Well, i always scope in for Sabot shots, unles my target is close enough i could run into him, but in those cases i never miss.
As for head bobbing, that might explain it, assuming 'head' bob also happens when standing still and only moving the mouse to adjust aim (which is usually when it happens).
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
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