
Indefinite charging of weapons_
#21
Posted November 15 2012 - 07:34 PM
#22
Posted November 15 2012 - 07:45 PM

There's no real easy way to cancel a charge. Mouse buttons aren't analog. There is no "release the button slowly to cancel charge" function, and pressing a button to cancel it is... well, basically what we'd already do.
You also don't have to keep boosting or healing - just triggering them should cancel.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#23
Posted November 15 2012 - 07:57 PM
Healing makes you stop, so you have to accelerate again. Boosting makes you go forward and is loud.
Coolness is definitely a factor though, and my nitpicking is mostly for preference's sake. It'd be nice for them to add but there's no immediate need.
Edited by D20Face, November 15 2012 - 07:57 PM.
#24
Posted November 15 2012 - 08:16 PM

A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#25
Posted November 15 2012 - 08:36 PM
For those of you who say you lose your HEAT charge when boosting forward, remember that this "disadvantage" does not apply to sidestrafing, so you get some weird situations watching people boost in odd sideways angles to hold onto a maximum charge. Which creates some hilarious visual situations but also some odd sidestrafing habits imbued in players who use either weapon.
I'd rather they allow you to hold a maximum charge when boosting forward (rather than issuing a reset to the counter), but building weapons heat whenever the charge is held down. This implementation would be similar to how the Halo plasma pistol allows you to hold a maximum charge for long periods of time but forces you to expend ammo to do so. With this mechanic in place, holding down the HEAT cannon and EOC Repeater at maximum charge too long will fry your weapon and cause an overheat, leading to some interesting tactical situations. This would also counterbalance people who do nothing but walk around or sidestrafe with a max charge everywhere. Plus it would make chasing down wounded foes a lot more intuitive, since you could build charge on the move (at the risk of overheating your weapons too much).
Edited by Conquistador, November 15 2012 - 08:38 PM.
#26
Posted November 16 2012 - 12:08 AM
Conquistador, on November 15 2012 - 08:36 PM, said:
For those of you who say you lose your HEAT charge when boosting forward, remember that this "disadvantage" does not apply to sidestrafing, so you get some weird situations watching people boost in odd sideways angles to hold onto a maximum charge. Which creates some hilarious visual situations but also some odd sidestrafing habits imbued in players who use either weapon.
I'd rather they allow you to hold a maximum charge when boosting forward (rather than issuing a reset to the counter), but building weapons heat whenever the charge is held down. This implementation would be similar to how the Halo plasma pistol allows you to hold a maximum charge for long periods of time but forces you to expend ammo to do so. With this mechanic in place, holding down the HEAT cannon and EOC Repeater at maximum charge too long will fry your weapon and cause an overheat, leading to some interesting tactical situations. This would also counterbalance people who do nothing but walk around or sidestrafe with a max charge everywhere. Plus it would make chasing down wounded foes a lot more intuitive, since you could build charge on the move (at the risk of overheating your weapons too much).
I like your idea, after a while though, my finger gets too tired and i just let it go, lol

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#27
Posted November 16 2012 - 01:35 AM
Edited by Deu, November 16 2012 - 01:36 AM.
#28
Posted November 16 2012 - 12:47 PM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#29
Posted November 16 2012 - 02:09 PM
Frenotx, on November 16 2012 - 12:47 PM, said:
Same, actually. Makes the weapon more interesting than just "hold LMB forever" without killing the charge mechanic.
And to keep people from complaining too much, maybe just have it start generating heat after a couple of seconds of charge holding instead of right away.
#30
Posted November 17 2012 - 04:16 PM
DM30, on November 16 2012 - 02:09 PM, said:
Frenotx, on November 16 2012 - 12:47 PM, said:
Same, actually. Makes the weapon more interesting than just "hold LMB forever" without killing the charge mechanic.
And to keep people from complaining too much, maybe just have it start generating heat after a couple of seconds of charge holding instead of right away.
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
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